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examples/broadcasts/README.md

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@@ -5,7 +5,8 @@ This example shows how to parse live [CSTV broadcasts](https://developer.valveso
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## Running the example
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1. `node cstv.js`
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2. `LD_LIBRARY_PATH=".../game/bin/linuxsteamrt64:$LD_LIBRARY_PATH" cs2 -dedicated -port 27016 +sv_setsteamaccount 0F81C7E09971B48600F6642E21183EEC +game_type 0 +game_mode 1 +sv_hibernate_when_empty 0 +map de_overpass`
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2. `cs2 -dedicated -port 27016 +sv_setsteamaccount 0F81C7E09971B48600F6642E21183EEC +game_type 0 +game_mode 1 +sv_hibernate_when_empty 0 +map de_overpass`
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:information_source: may need to be started as `LD_LIBRARY_PATH=".../game/bin/linuxsteamrt64:$LD_LIBRARY_PATH" cs2 ...` on some systems post CS2 update from Sept 2025
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3. After startup: `tv_delay 0; tv_broadcast_url "http://localhost:8080"; tv_broadcast 1`
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-> `http://localhost:8080/<token>`
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4. Check the broadcast works by running `playcast "http://localhost:8080/<token>"` in your game client - NOTE: the double quotes around the URL are strictly required

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