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Not Everything From raylib & raymath have been binded. #1

@mastercuber55

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@mastercuber55

:(

First we will add some minor features into the engine such as error windows etc.
Then we will experiment by binding raymath stuff cuz that's the simplest.
And Then if the experiment is success I'll bind all of raylib.

If experiment is not success I'll have to recreate every single of those things

or we can say that

import "Brain" for ErrorWindow
import "Cube2D" for Engine
import "Something" for Bind 
import "raymath" for RM
import "raylib" for RL

Engine.AddSomeMinorFeaturesSuchAs(ErrorWindow)

var Experiment = Fiber.new {
	Bind(RM)	
}

if(Experiment != null) Bind(RL)

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