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First we will add some minor features into the engine such as error windows etc.
Then we will experiment by binding raymath stuff cuz that's the simplest.
And Then if the experiment is success I'll bind all of raylib.
If experiment is not success I'll have to recreate every single of those things
or we can say that
import "Brain" for ErrorWindow
import "Cube2D" for Engine
import "Something" for Bind
import "raymath" for RM
import "raylib" for RL
Engine.AddSomeMinorFeaturesSuchAs(ErrorWindow)
var Experiment = Fiber.new {
Bind(RM)
}
if(Experiment != null) Bind(RL)
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bugSomething isn't workingSomething isn't working