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LTM bug: final monster to hit in a turn gets credit for damage #68

@mikeyk730

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@mikeyk730

Repro: RogueCollection.exe a --rogomatic --seed 1756808707 --genes "84 56 75 11 54 34 86 42 3"

On level 12, there's a turn with:

Flame hits player --More--
Aquator hits player

HP is updated in status at end of turn. Rogomatic infers flame does no damage, and aquator does 23 damage.

Messages processed during more do not have turn updates yet. Messages processed with illegal command do have turn updates. Can we queue more messages for delayed interpretation?

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