-
-
Notifications
You must be signed in to change notification settings - Fork 502
Open
Labels
enhancementNew feature or requestNew feature or request
Description
Is your feature request related to a problem? Please describe.
I'm currently working on reversing GTA:SA's parachute implementation. I found the following lines:
9@ = Object.Create(#PARACHUTE, $TEMPVAR_X_COORD, $TEMPVAR_Y_COORD, $TEMPVAR_Z_COORD)
075A: set_object 9@ animation "PARA_OPEN_O" IFP_file "PARACHUTE" 1000.0 lockF 0 loop 1 // IF AND SET
which is applying an animation (in this case, block: PARACHUTE and anim PARA_OPEN_O
Describe the solution you'd like
In order to fully implement GTA:SA's default parachute system we'd need a way to set object animations. Therefore, a function like setObjectAnimation would be a nice idea.
Additional context
- Mantis issue: https://bugs.mtasa.com/view.php?id=8437
- Posted by jusonex on 2014-08-08 13:49:
Some information for later use:
- http://www.gtamodding.com/index.php?title=ANIM
- CFileLoader::LoadAnimatedClumpObject(const char* szConfigLine) @ 0x5B40C0 (loads anim section from .ide)
- CClumpModelInfo::SetAnimFile(const char* szAnimName) @ 0x4C5200
- object animations are per model
- Provided by Saml1er on 2021-01-03:
- Yes, object anims work the same as ped anims. There's a bug in mta's codebase which causes the object anims to crash. I was trying to fix it but then I got distracted and started working on something else
- But before we can play object anims, the object must have skinned data like peds in the dff model
- engineReplaceModel crashes when trying to load skin data for object models. Yes, it's possible to fix it
- Related issue: Custom ifp animations for objects and textures #362 (custom IFP animations for objects)
- Related PR: Add interface for model flags #1714 (model flags)
- Some object animations:
POOL POOL_XLONG_SHOT_O POOL_XLONG_START_O POOL_LONG_SHOT_O POOL_LONG_START_O POOL_MED_SHOT_O POOL_MED_START_O POOL_SHORT_SHOT_O POOL_SHORT_START_O BD_FIRE BD_FIRE1 MD_CHASE DONUTDROP FEN_CHOPPA_R1 FEN_CHOPPA_L2 FEN_CHOPPA_R2 FEN_CHOPPA_L3 FEN_CHOPPA_R3 FEN_CHOPPA_L1 ROB_BANK CAT_SAFE_OPEN_O CAT_SAFE_OPEN_O MISC KAT_THROW_O PASS_RIFLE_O PARACHUTE PARA_OPEN_O PARA_STEERR_O PARA_STEERL_O PARA_DECEL_O PARA_FLOAT_O PARA_RIP_LOOP_O PARA_LAND_WATER_O PARA_LAND_O GYMNASIUM PEDALS_SLOW PEDALS_STILL PEDALS_MED PEDALS_FAST BSKTBALL BBALL_IDLELOOP_O BBALL_IDLE_O BBALL_IDLE2_O BBALL_JUMP_SHOT_O BBALL_JUMP_CANCEL_O BBALL_PICKUP_O BBALL_RUN_O BBALL_SKIDSTOP_L_O BBALL_SKIDSTOP_R_O BBALL_WALKSTOP_L_O BBALL_WALKSTOP_R_O BBALL_WALK_O BBALL_WALK_START_O BBALL_DNK_LNCH_O BBALL_DNK_GLI_O BBALL_DNK_O TATTOOS TAT_IDLE_LOOP_O TAT_DROP_O TAT_SIT_IN_O TAT_SIT_LOOP_O TAT_SIT_OUT_O CLOTHES CLO_POSE_IN_O CLO_POSE_OUT_O
patrikjuvonen, Vadya963, turret001, PlatinMTA, jayceon123 and 8 moreFernando-A-Rocha
Metadata
Metadata
Assignees
Labels
enhancementNew feature or requestNew feature or request