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Merge pull request #2 from mygamedevtools/update/organization
Update organization identifier
2 parents 59ea73c + 958d686 commit 45873a8

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CHANGELOG.md

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All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/).
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## [1.3.0] - 2022-10-03
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- Changed: Updated organization name to comply with [Unity Package Guidelines](https://unity.com/legal/terms-of-service/software/package-guidelines).
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- Fixed: Updated assembly definition and namespaces names to reflect the organization name changes.
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## [1.2.0] - 2022-09-13
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- Changed: Moved repository to My Unity Tools organization
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- Changed: Updated package name and author
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## [1.1.0] - 2022-07-06
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- Changed: Updated package name to `My Unity Tools - Extensions`.
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- Changed: Updated asmdef files to add the `Extensions` namespace: `MyUnityTools` -> `MyUnityTools.Extensions`.
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- Changed: Updated asmdef files to add the `Extensions` namespace: `mygamedevtools` -> `mygamedevtools.Extensions`.
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- Added: `ScriptingDefineSymbolsHelper` to help managing scripting define symbols.
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## [1.0.0] - 2022-02-22
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- Added: `DebugExtensions` to help debugging arrays and collections.
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- Added: `GameObjectExtensions` to help with common `GameObject` operations.
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[1.1.0]: https://github.com/joaoborks/myunitytools-extensions/compare/1.0.0...1.1.0
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[1.0.0]: https://github.com/joaoborks/myunitytools-extensions/compare/593b818...1.0.0
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[1.3.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.2.0...1.3.0
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[1.2.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.1.0...1.2.0
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[1.1.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/1.0.0...1.1.0
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[1.0.0]: https://github.com/joaoborks/mygamedevtools-extensions/compare/593b818...1.0.0

Editor/MyUnityTools.Extensions.Editor.asmdef renamed to Editor/MyGameDevTools.Extensions.Editor.asmdef

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{
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"name": "MyUnityTools.Extensions.Editor",
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"name": "MyGameDevTools.Extensions.Editor",
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"rootNamespace": "",
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"references": [
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"GUID:86cc26284feb78849ab751e241df0117"
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Editor/PropertyDrawers/LabeledArrayDrawer.cs

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using UnityEditor;
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using System.Linq;
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namespace MyUnityTools.Attributes
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namespace MyGameDevTools.Attributes
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{
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[CustomPropertyDrawer(typeof(LabeledArrayAttribute))]
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public class LabeledArrayDrawer : PropertyDrawer

Editor/PropertyDrawers/ReadOnlyDrawer.cs

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using UnityEditor;
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using UnityEngine;
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namespace MyUnityTools.Attributes
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namespace MyGameDevTools.Attributes
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{
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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public class ReadOnlyDrawer : PropertyDrawer

Editor/PropertyDrawers/SceneFieldDrawer.cs

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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace MyUnityTools.Attributes
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namespace MyGameDevTools.Attributes
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{
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[CustomPropertyDrawer(typeof(SceneFieldAttribute))]
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public class SceneFieldDrawer : PropertyDrawer

Editor/Tools/GroupGameObjects.cs

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using UnityEditor;
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using UnityEngine;
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namespace MyUnityTools.Extensions
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namespace MyGameDevTools.Extensions
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{
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public class GroupGameObjects
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{

Editor/Tools/ScriptingDefineSymbolsHelper.cs

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using UnityEditor;
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using UnityEditor.Build;
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namespace MyUnityTools.Extensions
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namespace MyGameDevTools.Extensions
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{
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public static class ScriptingDefineSymbolsHelper
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{

README.md

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![License](https://img.shields.io/github/license/myunitytools/extensions)
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![Release](https://img.shields.io/github/v/release/myunitytools/extensions?sort=semver)
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![Last Commit](https://img.shields.io/github/last-commit/myunitytools/extensions)
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![License](https://img.shields.io/github/license/mygamedevtools/extensions)
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![Release](https://img.shields.io/github/v/release/mygamedevtools/extensions?sort=semver)
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![Last Commit](https://img.shields.io/github/last-commit/mygamedevtools/extensions)
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Extensions
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===
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#### - For 2019.1+: [Installing from a git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html) _(requires [Git](https://git-scm.com/) installed and added to the PATH)_
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You can open the Package Manager and then click on the `+` button on the top left corner.
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From there select `Add package from git URL...`, type `https://github.com/myunitytools/extensions.git` and click `Add`.
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From there select `Add package from git URL...`, type `https://github.com/mygamedevtools/extensions.git` and click `Add`.
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The package will be imported by the Package Manager.
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#### - Other Package Manager supported versions: Add manually to manifest
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You should add this to your `manifest.json` under the `Packages` folder on the root of your Unity Project:
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```
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{
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"dependencies": {
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"com.myunitytools.extensios": "https://github.com/myunitytools/extensions.git"
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"com.mygamedevtools.extensios": "https://github.com/mygamedevtools/extensions.git"
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}
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}
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```
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You can use the `ScriptingDefineSymbolsHelper` to easily add or remove scripting define symbols to your project. For example:
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```csharp
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using MyUnityTools.Extensions;
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using MyGameDevTools.Extensions;
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using UnityEditor;
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public static class CheatsEnabler
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---
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Don't hesitate to create [issues](https://github.com/myunitytools/extensions/issues) for suggestions and bugs. Have fun!
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Don't hesitate to create [issues](https://github.com/mygamedevtools/extensions/issues) for suggestions and bugs. Have fun!

Runtime/Attributes/LabeledArrayAttribute.cs

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using UnityEngine;
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using System;
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namespace MyUnityTools.Attributes
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namespace MyGameDevTools.Attributes
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{
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[AttributeUsage(AttributeTargets.Field, Inherited = true)]
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public sealed class LabeledArrayAttribute : PropertyAttribute

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