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This package is focused in 3 main areas: Extensions, Simple Tools and Attributes. The purpose of these tools, are to improve the overall Unity Editor experience
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This package is focused in 3 main areas: Extensions, Tooling and Attributes. The purpose of these tools, are to improve the overall Unity Editor experience
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with simple, reliable and maintainable solutions.
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### :large_blue_diamond: Attributes
@@ -106,7 +106,7 @@ public class MyClass : MonoBehaviour
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}
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```
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### :large_blue_diamond:Tools
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### :large_blue_diamond:Tooling
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We have **two** tools available:
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@@ -154,7 +154,7 @@ public static class CheatsEnabler
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### :large_blue_diamond: Extensions
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We have a total of **2** extensions available:
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We have a total of **3** extensions available:
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#### :large_orange_diamond: Debug Extensions
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@@ -198,10 +198,9 @@ public class MyClass : MonoBehaviour
Destroy a given array of `UnityEngine.Object`, which could be GameObjects, Components, MonoBehaviours and really any type that inherits from `UnityEngine.Object`. Keep in mind that the object is actually destroyed between the end of the current frame and the beginning of the next one.
##### :diamond_shape_with_a_dot_inside: Find Implementation(s) of Type
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This is meant to find `interface` implementations. It works like a `FindObjectOfType`, but for `interface`. You can also use the `TryFindImplementationOfType` to return a bool. Keep in mind that the `interface` implementation will also need to inherit from `MonoBehaviour` in order to be found, since it will be searched within GameObject's components.
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