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Wow ok, so that was a journey. Long story short, you can check for null types using the get_line command (not get_next_dialogue_line), as it will only return null if the dialogue is ending, and an empty object otherwise. This is not a bug, it's just how the engine works. get_next_dialogue_line just causes problems. You should be able to call get_line from the same method signature. (If you're in C# I opened a PR adding get_line to C# so you'll have to either patch in the extra code or just wait for it to get merged.)

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@arnaucmd
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