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I'd look at binding to the DialogueEnded signal in the same file you're triggering your dialogue: https://github.com/nathanhoad/godot_dialogue_manager/blob/main/docs%2FCSharp.md#signals |
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to make the balloon look a little nicer, i added an animation for when the balloon appears on screen. now i want to have one for it leaving, but i can't find anywhere in the code where i can successfully run it. the closest i found was in ExampleBalloon.cs (i'm using c#), but calling any animations there doesn't work, obviously since this is just before the balloon is removed from the scene.
so how/where can i implement this animation?
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