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Hiya! It appears you're not properly exposing your global to the dialogue. Is your state either globalized to godot as an enabled autoload, or passed through as an extra game states argument? |
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You're right. Problem solved. |
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Hi all,
Trying to get Dialogue to do a signal. According to the docs, you just type:
do SomeGlobal.some_signal.emit("some argument")
I have a signal called quests in State
do State.quests.emit()
This generates the error: Assertion failed: "emit" is not a callable method on ""
Using Dialogue 3.71 in Godot 4.4 on Windows.
John
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