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enhancementNew optional featureNew optional featurequestionFurther information is requestedFurther information is requested
Description
We have always wanted to implement functionalities for joint angles in movement
, but I realised we don't have an issue to track that.
I'm opening this broad issue to start the discussion on joint angles:
- how should we represent angles (Euler, quaternions, etc.)
- What should be the functional interface for computing them?
- Where should these functions live (probably in
movement.kinematics
)?
Useful resources
- Discussion about joint angles in freemocap, thanks for the shoutout @roaldarbol
- Motion-BIDS paper: includes a spec for specifying angles in Euler or quaternions
pyomeca
—an xarray-based biomechanics package: includesAngles
data arrays.compute_joint_angles()
function in DLC2Kinematics
Feel free to comment with any other resources that come to mind.
Related issues
Some of these are only tangentially related, but I'm listing them here for completeness/findability.
- Add I/O support for Motion-BIDS #581
- Add the ability to import skeletons #93
- Computing a (smooth) angular head velocity over time #367
Note
This feature is at the discussion stage, not yet ready to be implemented. Feel free to contribute to the discussion!
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enhancementNew optional featureNew optional featurequestionFurther information is requestedFurther information is requested
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🤔 Triage