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I'm currently looking at different virtualization libraries and so far really like this one. But after experimenting a little more with it, I noticed that there is always some CPU usage going on even when nothing is being scrolled or changed. I noticed that this is caused by requestAnimationframe
continuously firing and doing work.
Now my question is whether this library could be optimized to skip this work when nothing is changing or whether this is somehow inherent to the technical approach of this library. I haven't looked into the implementation details yet, but haven't run into the same issue with other virtualization libraries.
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