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Allocation Alignment #3

@cwfitzgerald

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@cwfitzgerald

It would be useful to allow allocation to happen at a given alignement.

If you want to allocate a range that is compatible with a dynamic offset, for example, or for using for splitting up a ID3D12Heap. You can do this today by overallocating alignment bytes, but when alignment is 64KB, it's not great.

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