Finding Super Gauge Data Location in Street Fighter 6 #1395
Closed
Austin50123
started this conversation in
Scripting Questions
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi everyone! I'm working on a Street Fighter 6 data tracker using REFramework and need help locating the Super gauge data.
Background: I'm an undergraduate student developing an ML AI that simulates human attention allocation instead of relying on superhuman reaction times. I need to gather training data first, and I'm avoiding computer vision approaches due to budget limitations.
What I've Successfully Found:
What I'm Looking For:
What I've Already Tried:
My Question:
Does anyone know the specific field name or path to access Super gauge data in SF6? I'm using the same approach that worked for Drive gauge(focus_new) but can't find the equivalent for Super gauge.
Any guidance on:
Thanks for any help!
My Current Code Structure:
local gBattle = sdk.find_type_definition("gBattle")
local sPlayer = gBattle:get_field("Player"):get_data(nil)
local player = sPlayer.mcPlayer[0] -- P1
-- Drive gauge works: player:get_field("focus_new")
-- Super gauge: ???
Beta Was this translation helpful? Give feedback.
All reactions