Addition To REFramework Possibility #369
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Adore33
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Yes. I can look into it. |
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First off, thank you Praydog for your continued updates.
I have been using hex edits of the .exe for both RE2:R and RE3:R in order to fix the zombies animating at 30FPS in the distance instead of 60FPS.
Been getting them from "residentevilmodding.boards.net" as they are available.
Is a Zombie FPS Fix something that could be implemented into the REFramework for these two games?
Thank You.
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