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Merge pull request #32 from proepkes/develop
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.gitignore

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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/

Engine/Common/Logging/Log.cs

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namespace Lockstep.Common.Logging
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{
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public static class Log
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{
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public static LogSeverity LogSeverityLevel = 0;
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{
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public static LogSeverity LogSeverityLevel = LogSeverity.Info | LogSeverity.Warn | LogSeverity.Error | LogSeverity.Exception;
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public static event EventHandler<LogEventArgs> OnMessage;
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public static void SetLogAllSeverities()
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{
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LogSeverityLevel = LogSeverity.Trace | LogSeverity.Info | LogSeverity.Warn | LogSeverity.Error | LogSeverity.Exception;
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}
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public static void Warn(object sender, string message, params object[] args)
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{

Engine/CopySourceToUnity.cmd

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del ..\Unity\Assets\Integration\Lockstep.*
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xcopy "Game" "..\Unity\Assets\GitIgnored\Game\" /exclude:excludeList.txt /y /S
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xcopy "Common" "..\Unity\Assets\GitIgnored\Common\" /exclude:excludeList.txt /y /S
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xcopy "Core.Logic" "..\Unity\Assets\GitIgnored\Core.Logic\" /exclude:excludeList.txt /y /S
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xcopy "Core.State" "..\Unity\Assets\GitIgnored\Core.State\" /exclude:excludeList.txt /y /S
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xcopy "Network" "..\Unity\Assets\GitIgnored\Network\" /exclude:excludeList.txt /y /S
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xcopy "Network.Client" "..\Unity\Assets\GitIgnored\Network.Client\" /exclude:excludeList.txt /y /S

Engine/Core.Logic/Interfaces/Services/INavigationService.cs

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Engine/Core.Logic/Systems/Debugging/VerifyNoDuplicateBackups.cs

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namespace Lockstep.Core.Logic.Systems.Debugging
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{
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public class VerifyNoDuplicateBackups : IExecuteSystem
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{
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private readonly ServiceContainer serviceContainer;
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{
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private readonly IGroup<GameEntity> _backups;
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public VerifyNoDuplicateBackups(Contexts contexts, ServiceContainer serviceContainer)
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{
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this.serviceContainer = serviceContainer;
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public VerifyNoDuplicateBackups(Contexts contexts)
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{
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_backups = contexts.game.GetGroup(GameMatcher.Backup);
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}
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public void Execute()

Engine/Core.Logic/Systems/Features/InputFeature.cs

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Engine/Core.Logic/Systems/Features/NavigationFeature.cs

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Engine/Core.Logic/Systems/Game/Navigation/OnNavigableDoRegisterAgent.cs

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Engine/Core.Logic/Systems/Game/Navigation/SyncAgentVelocity.cs

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Engine/Core.Logic/Systems/Game/Navigation/UpdateAgentPosition.cs

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