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Merge branch 'master' of https://github.com/raysan5/raylib
2 parents 557d071 + 7cae259 commit e4993c5

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examples/core/resources/distortion100.fs

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@@ -10,7 +10,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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uniform vec2 leftLensCenter;
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uniform vec2 rightLensCenter;
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uniform vec2 leftScreenCenter;

examples/core/resources/distortion330.fs

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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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uniform vec2 leftLensCenter = vec2(0.288, 0.5);
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uniform vec2 rightLensCenter = vec2(0.712, 0.5);
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uniform vec2 leftScreenCenter = vec2(0.25, 0.5);

examples/models/resources/shaders/glsl330/voxel_lighting.fs

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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0

examples/models/resources/shaders/glsl330/voxel_lighting.vs

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out vec4 fragColor;
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out vec3 fragNormal;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{

examples/others/resources/shaders/glsl100/point_particle.fs

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// Input uniform values
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uniform vec4 color;
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// NOTE: Add your custom variables here
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void main()
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{

examples/others/resources/shaders/glsl100/point_particle.vs

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uniform mat4 mvp;
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uniform float currentTime;
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// NOTE: Add your custom variables here
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void main()
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{

examples/others/resources/shaders/glsl330/point_particle.fs

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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{

examples/others/resources/shaders/glsl330/point_particle.vs

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uniform mat4 mvp;
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uniform float currentTime;
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// NOTE: Add your custom variables here
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void main()
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{

examples/shaders/resources/shaders/glsl100/base.fs

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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{

examples/shaders/resources/shaders/glsl100/base.vs

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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{

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