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liply
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add RPGMAKER_ENGINE
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js/rpg_core/Utils.js

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@@ -28,6 +28,8 @@ Utils.RPGMAKER_NAME = 'MV';
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*/
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Utils.RPGMAKER_VERSION = "1.3.5";
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Utils.RPGMAKER_ENGINE = "community-1.1";
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/**
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* Checks whether the option is in the query string.
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*

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