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community-1.2b
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js/rpg_core/Utils.js

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@@ -28,7 +28,7 @@ Utils.RPGMAKER_NAME = 'MV';
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*/
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Utils.RPGMAKER_VERSION = "1.4.1";
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Utils.RPGMAKER_ENGINE = "community-1.2";
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Utils.RPGMAKER_ENGINE = "community-1.2b";
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/**
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* Checks whether the option is in the query string.

js/rpg_core/_header.js

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//=============================================================================
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// rpg_core.js v1.4.1 (community-1.2)
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// rpg_core.js v1.4.1 (community-1.2b)
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//=============================================================================

js/rpg_managers/_header.js

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//=============================================================================
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// rpg_managers.js v1.4.1 (community-1.2)
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// rpg_managers.js v1.4.1 (community-1.2b)
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//=============================================================================

js/rpg_objects/_header.js

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//=============================================================================
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// rpg_objects.js v1.4.1 (community-1.2)
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// rpg_objects.js v1.4.1 (community-1.2b)
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//=============================================================================

js/rpg_scenes/_header.js

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//=============================================================================
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// rpg_scenes.js v1.4.1 (community-1.2)
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// rpg_scenes.js v1.4.1 (community-1.2b)
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//=============================================================================

js/rpg_sprites/_header.js

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//=============================================================================
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// rpg_sprites.js v1.4.1 (community-1.2)
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// rpg_sprites.js v1.4.1 (community-1.2b)
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//=============================================================================

js/rpg_windows/_header.js

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//=============================================================================
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// rpg_windows.js v1.4.1 (community-1.2)
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// rpg_windows.js v1.4.1 (community-1.2b)
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//=============================================================================

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