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Description
As title, OnDynamicActorStreamOut doesn't work in open.mp. Tried with 2.9.4 and 2.9.6 versions but with same result. On the contrary, OnDynamicActorStreamIn works fine.
#include <streamer>
#include <izcmd>
main () {}
new dynamicactor;
new actor;
public OnGameModeInit() {
dynamicactor = CreateDynamicActor(230, 466.1979,-1705.4946,11.0269, 0.0, 1, 100.0, 0, -1, -1, 10);
actor = CreateActor(230, 466.1979,-1702.4946,11.0269, 0.0);
CreateVehicle(411, 466.1979,-1698.4946,11.0269, 0.0, -1, -1, 5);
return 1;
}
COMMAND:teleport(playerid, params[]) {
SetPlayerPos(playerid, 466.1979,-1703.4946,13.0269);
return 1;
}
public OnActorStreamIn(actorid, forplayerid) {
new string[144];
format(string, sizeof string, "Actor streamed IN: %d || actorvar %d", actorid, actor);
SendClientMessage(forplayerid, -1, string);
printf("Actor streamed IN: %d || actorvar %d", actorid, actor);
return 1;
}
public OnActorStreamOut(actorid, forplayerid) {
new string[144];
format(string, sizeof string, "Actor streamed OUT: %d", actorid);
SendClientMessage(forplayerid, -1, string);
printf("Actor streamed OUT: %d", actorid);
return 1;
}
public OnDynamicActorStreamIn(actorid, forplayerid) {
new string[144];
format(string, sizeof string, "DYN-Actor streamed IN: %d || dynamicactorvar %d", actorid, dynamicactor);
SendClientMessage(forplayerid, -1, string);
printf("DYN-Actor streamed IN: %d || dynamicactorvar %d", actorid, dynamicactor);
return 1;
}
public OnDynamicActorStreamOut(actorid, forplayerid) {
new string[144];
format(string, sizeof string, "DYN-Actor streamed OUT: %d", actorid);
SendClientMessage(forplayerid, -1, string);
printf("DYN-Actor streamed OUT: %d", actorid, actorid);
return 1;
}
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