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Assets/Ground textures pack.meta

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Assets/Ground textures pack/Dry ground.meta

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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Dry ground pattern
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m_Shader: {fileID: 4, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 2800000, guid: af579c7a89d15d24eb8c925a43a236cf, type: 3}
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m_Scale: {x: 3, y: 3}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: f5d1de47f0f760544a5596ceb8cc895f, type: 3}
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m_Scale: {x: 3, y: 3}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Shininess: 0.037224755
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.31617647, g: 0.24030025, b: 0.19063582, a: 1}
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m_BuildTextureStacks: []

Assets/Ground textures pack/Dry ground/Dry ground pattern.mat.meta

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Assets/Ground textures pack/Dry ground/diffuse.tga.meta

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