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Hi, currently I am onmy way to build a 3dviewer for web, where users can upload their 3d models and view it on the viewer. For this I am using Unity WebGL build that can view and perform transformation on the model. However as builtin unity wireframes shaders work with Shader target 4.0 which is not supported in OpenGL ES (used for web and mobile platforms).
I am having real troubles in building a wireframe shader inside unity that may work in WebGL.
Could you provide some ideas how I can solve it?