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Firefox support #21

@captainbrosset

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@captainbrosset

I just stumbled upon this tool, looks great!

I'm part of the Firefox DevTools team. A few years ago, we added a Shader Editor tool to Firefox as you probably know. So when I found your extension, I was very interested. I'd like to know how you envision the future of your extension. It would be amazing if this could work in Firefox so we could join forces rather than support 2 separate tools.

Our team hasn't had a lot of time outside of maintaining our core tools (inspector, debugger, console, ...) to support things like the Shader Editor (same for our WebAudio tool, or Canvas inspector). It's been basically unmaintained for a couple of years. Our plan was to move it to a separate repo on GitHub, and have it be an extension so that people can add it to their DevTools if they want, but it's not part of the built-in DevTools. Also, moving it out there on GitHub would give it a better chance at being a community-drive project. Right now, the tool lives in Mozilla's Mercurial repo, and doesn't get a lot of attention.

Plus, in the most recent Firefox (Nightly, version 54 I believe), we added enough Web-Extension API support for your extension to actually start up and show some content!

Look, this is in Firefox:
capture
capture2

Once the main panels have loaded, there seems to a bug where hovering over program names almost freezes Firefox and changes the way the shaders render. But overall, it looks pretty promising.

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