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Description
Shader errors are appearing in Play mode in Unity 6000.2.6f2.
These shader errors don't seem like they're affecting functionality. But should still be resolved.
Steps to Reproduce
- Create a Unity project in 6000.2.6f2 using the 3D URP template
- Import Zed SDK plugin. Set your project to use DirectX 11.
- Create a Scene, disable the Main Camera, add the
ZED rig Monoprefab, - Enter Play mode
- Observe console
Expected Result
No shader errors should appear.
Actual Result
The following shader errors appear on runtime and spam the console:
State comes from an incompatible keyword space
Expected: From shader: 'ZED/ZED Forward Lighting URP' Keyword count: 22 Keywords: STEREO_INSTANCING_ON UNITY_SINGLE_PASS_STEREO STEREO_MULTIVIEW_ON STEREO_CUBEMAP_RENDER_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _RECEIVE_SHADOWS_OFF _SHADOWS_SOFT NO_DEPTH _CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A EDITOR_VISUALIZATION _DETAIL_MULX2 _DETAIL_SCALED _SPECULAR_SETUP _EMISSION _METALLICSPECGLOSSMAP _SPECGLOSSMAP
Actual: From shader: 'Universal Render Pipeline/Lit' Keyword count: 66 Keywords: STEREO_INSTANCING_ON UNITY_SINGLE_PASS_STEREO STEREO_MULTIVIEW_ON STEREO_CUBEMAP_RENDER_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP _FOVEATED_RENDERING_NON_UNIFORM_RASTER LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _CASTING_PUNCTUAL_LIGHT_SHADOW _RENDER_PASS_ENABLED _GBUFFER_NORMALS_OCT EDITOR_VISUALIZATION _SPECGLOSSMAP _ADD_PRECOMPUTED_VELOCITY
ZED Camera model
ZED2
Environment
OS: Windows 11
PC: Dell XPS 15 Laptop
Processor 12th Gen Intel(R) Core(TM) i9-12900HK (2.50 GHz)
Installed RAM 32.0 GB
GPU NVIDIA GeForce RTX 3050 Ti LaptopAnything else?
No response