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Adam Stevenson
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Merge pull request #112 from Malacath-92/master
Fix Attributions
2 parents 7c2d403 + 8464aab commit 34b9706

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README.md

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## Release Notes
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### 0.10.12
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* Fix attributions of several demo shaders,
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* align default wrap mode with what is default on shader-toy.com
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### 0.10.11
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* Automatic dependency updates.
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### 0.10.10
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* Fix stats display,
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* fix includes and shader names resolving on only their filename,

demos/audio.glsl

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// Created by inantop - https://www.shadertoy.com/view/XltSDX
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// Adapted for VS Code Shadertoy
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#iChannel0 "file://./outfoxing.mp3"
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void mainImage( out vec4 fragColor, in vec2 fragCoord )

demos/blending.glsl

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// Example shader created for VS Code ShaderToy extension
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#iChannel0 "https://66.media.tumblr.com/tumblr_mcmeonhR1e1ridypxo1_500.jpg"
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#iChannel1 "https://static.wixstatic.com/media/5a6af3_59508f8a1ef6461abd9b97fba2e4a2ce~mv2.png"
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#iChannel1::WrapMode "Mirror"

demos/blobby.glsl

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// Created by liamboone - https://www.shadertoy.com/view/ldBBRV
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// Adapted for VS Code Shadertoy
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#include "common/blobby.glsl"
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float blob(vec2 pos, vec2 center, float power)

demos/cubemap.glsl

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// Created by Klems - https://www.shadertoy.com/view/4dj3zV
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// Adapted for VS Code Shadertoy
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#iChannel0 "file://cubemap/yokohama_{}.jpg"
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#iChannel0::Type "CubeMap"
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#iChannel0::MinFilter "LinearMipMapLinear"
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// Created by Klems - https://www.shadertoy.com/view/4dj3zV
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// Adapted for VS Code Shadertoy
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#define PI 3.14159265359
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#define METABALLS 7
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#define METABALLS_TRESHOLD 1.0

demos/digital.glsl

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// Created by tayloia at https://www.shadertoy.com/view/MdVcRd
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// Created by tayloia - https://www.shadertoy.com/view/MdVcRd
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// Adapted for VS Code Shadertoy
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// See https://www.shadertoy.com/view/ldKGRR

demos/duck.glsl

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// Example shader created for VS Code ShaderToy extension
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#iChannel0 "https://cdn-images-1.medium.com/max/1200/1*eFjpoz8lhNKyd8XcSWv2OA.jpeg"
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#iChannel0::WrapMode "Repeat"
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demos/feedback.glsl

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// Example shader created for VS Code ShaderToy extension
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#iChannel0 "file://self"
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void main() {

demos/frame.glsl

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// Example shader created for VS Code ShaderToy extension
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#define BRANCHLESS
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void main() {

demos/glslify.glsl

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// Example shader created for VS Code ShaderToy extension
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#pragma glslify: snoise = require('glsl-noise/simplex/2d')
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float noise(in vec2 pt) {

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