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Description
Some tiles loses wood and water polygons on z14.
At the same time, adjacent tiles usually do not lose these polygons. As the result there's a hole in the middle of the forest the size of one or two tiles.
I'm trying to debug this issue with such configs:
The complete config file code
{
	"layers": {
		"landcover":         { "minzoom": 6, "maxzoom": 15 }
	},
	"settings": {
		"minzoom": 4,
		"maxzoom": 14,
		"basezoom": 14,
		"include_ids": false,
		"name": "Tilemaker example",
		"version": "0.1",
		"description": "Sample vector tiles for Tilemaker",
		"compress": "gzip",
		"high_resolution": true
	}
}
The complete Lua file code
function way_function()
	if Find("natural")=="wood" then
		Layer("landcover", true)
		MinZoom(8)
		Attribute("class", "wood")
	end
end
Build
docker run -it --rm --memory="4g" -v $(pwd):/data -w /data ghcr.io/systemed/tilemaker:master /data/resources/region.osm.pbf --bbox 37.249146,55.802439,37.989349,56.030238 --output /data/resources/region.pmtiles --config /data/resources/config-example.json --process /data/resources/process-example.lua --store /data/resources/tmp
tilemaker1.mov
tilemaker2.mov
This issue was reproduced with full planet pbf and with a small region. This happens to water polygons too. Disappearing parts of Woods and Waters are always same between builds.
You may see this here: z14 lat: 55.85876 lng: 37.72924