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Exporting from Blender
        tobspr edited this page Jul 17, 2014 
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        28 revisions
      
    This pipeline uses Physically Based Shading. In order to create your materials properly in Blender, there are a few important things:
First, every material has 4 or 5 textures, in the following order:
- Diffuse
- Normal
- Specular
- Roughness
- Displace (Optional)
It is important that you don't skip any of the slots, as the indices change then! If you have a material which does not require a normal texture for example, setup an empty texture for it. There are empty textures included in the pipeline at Data/Textures/EmptyXXXTexture.png. It could look like this then:
You should use the empty textures provided by the pipeline. Remember to use UV-Mapped coordinates for all textures, otherwise yabee can't export them properly.
Rendering Pipeline by tobspr (c) 2014 - 2016
For developers:
