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On Linux or macOS you may receive an error when trying to build the project from the Godot editor (This can happen if you created your project via the IntelliJ template).
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```shell
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ERROR: Godot-JVM: Could not create child process: /Users/username/projectname/gradlew
In the **Main Run Args**, you should specify your commandline options. In the example below we use port `5005` by specifying: `--jvm-debug-port=5005`
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!!! info
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If you specify either `--jvm-debug-port` or `--jvm-debug-address` the execution of the game will suspend until you attach a remote debugger. You can configure this behaviour by specifying `--wait-for-debugger=true` or `--wait-for-debugger=false`
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