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Render in SceneDepth #105

@CDDzhang

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@CDDzhang

After importing the PLY file into the scene, I found that the imported Blueprint target, which uses a Niagara system, fails to display depth data during Scenedepth texture. Is there any solution to this? I noticed you provide a CustomDepth option, but even when writing the material Blueprint, I couldn't properly display this depth value.

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