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2 things I can recommend are:
Though, these are probably not the cause of the problem. I don't know what image library is but I'd recommend putting Debug.Logs to random parts of your code and checking logcat to see if they're called, as well as to see if there are any error messages. |
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i would like to add the picked image to XR running time image library in running time, and the XR running time image library is created in running time as well. following is my code. there is no error. it just doesnot work.
`using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using UnityEngine.UI;
public class ImagePicker : MonoBehaviour
{
}
`
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