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lines changed Original file line number Diff line number Diff line change @@ -5,12 +5,34 @@ All notable changes to this project will be documented in this file.
55The format is based on [ Keep a Changelog] ( https://keepachangelog.com/en/1.0.0/ ) ,
66and this project adheres to [ Semantic Versioning] ( https://semver.org/spec/v2.0.0.html ) .
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8- ## [ 0.4.0] - 2022/10/30
8+ ## [ 0.4.0] - 2023/06/19
99
1010### Added
1111
12+ - New ` MeshGenerator ` static class to generate procedural meshes
13+ - New ` Triangulator ` static class to split polygons into triangles
1214- New ` HiddenMaterialPropertyDrawer ` attribute to hide material properties
13- - Help URLs added to behaviors
15+ - New ` Mesh.RecalculateUV ` extension method
16+ - New texture extension methods
17+ - ` GetPixelCoordinates `
18+ - ` GetUVCoordinates `
19+ - ` Sample(u, v) `
20+ - ` Sample(rect, point) `
21+ - ` Sample(bounds, position) `
22+ - ` SetColor `
23+ - Context menu added to ` SaveMesh ` to save directly from the editor
24+ - Help URLs added to all behaviors
25+
26+ ### Changed
27+
28+ - Refactored ` TextureDrawer ` as a ScriptableObject and a separate ` TextureDrawerRenderer ` behavior
29+ - Improved ` CombineChildrenMeshes ` with better transform matrix, option to set mesh name, and toggle to destroy or disable child game objects
30+ - Renamed ` AutoTile.Submesh ` to ` AutoTile.SubmeshTiling `
31+ - Formatting changes
32+
33+ ### Removed
34+
35+ - ` ShaderProperty ` and ` AnimatedShaderProperty ` (moved to AnimationLibrary package)
1436
1537## [ 0.3.0] - 2021/11/14
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