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Rename transform setter extension methods
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Runtime/Extensions/TransformExtensions.cs

Lines changed: 45 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -66,120 +66,150 @@ public static void ResetLocal(this Transform transform)
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/// </summary>
6767
/// <param name="transform">The transform to set the position of.</param>
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/// <param name="x">The x-axis position to set.</param>
69-
public static void SetPositionX(this Transform transform, float x) =>
69+
public static void SetPositionX(this Transform transform, float x)
70+
{
7071
transform.position = new Vector3(x, transform.position.y, transform.position.z);
72+
}
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7274
/// <summary>
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/// Sets the position of the transform in the y-axis.
7476
/// </summary>
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/// <param name="transform">The transform to set the position of.</param>
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/// <param name="y">The y-axis position to set.</param>
77-
public static void SetPositionY(this Transform transform, float y) =>
79+
public static void SetPositionY(this Transform transform, float y)
80+
{
7881
transform.position = new Vector3(transform.position.x, y, transform.position.z);
82+
}
7983

8084
/// <summary>
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/// Sets the position of the transform in the z-axis.
8286
/// </summary>
8387
/// <param name="transform">The transform to set the position of.</param>
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/// <param name="z">The z-axis position to set.</param>
85-
public static void SetPositionZ(this Transform transform, float z) =>
89+
public static void SetPositionZ(this Transform transform, float z)
90+
{
8691
transform.position = new Vector3(transform.position.x, transform.position.y, z);
92+
}
8793

8894
/// <summary>
8995
/// Sets the local position of the transform in the x-axis.
9096
/// </summary>
9197
/// <param name="transform">The transform to set the local position of.</param>
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/// <param name="x">The x-axis position to set.</param>
93-
public static void SetLocalPositionX(this Transform transform, float x) =>
99+
public static void SetLocalPositionX(this Transform transform, float x)
100+
{
94101
transform.localPosition = new Vector3(x, transform.localPosition.y, transform.localPosition.z);
102+
}
95103

96104
/// <summary>
97105
/// Sets the local position of the transform in the y-axis.
98106
/// </summary>
99107
/// <param name="transform">The transform to set the local position of.</param>
100108
/// <param name="y">The y-axis position to set.</param>
101-
public static void SetLocalPositionY(this Transform transform, float y) =>
109+
public static void SetLocalPositionY(this Transform transform, float y)
110+
{
102111
transform.localPosition = new Vector3(transform.localPosition.x, y, transform.localPosition.z);
112+
}
103113

104114
/// <summary>
105115
/// Sets the local position of the transform in the z-axis.
106116
/// </summary>
107117
/// <param name="transform">The transform to set the local position of.</param>
108118
/// <param name="z">The z-axis position to set.</param>
109-
public static void SetLocalPositionZ(this Transform transform, float z) =>
119+
public static void SetLocalPositionZ(this Transform transform, float z)
120+
{
110121
transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, z);
122+
}
111123

112124
/// <summary>
113125
/// Sets the euler angles of the transform in the x-axis.
114126
/// </summary>
115127
/// <param name="transform">The transform to set the euler angles of.</param>
116128
/// <param name="x">The x-axis euler angle to set.</param>
117-
public static void SetEulerX(this Transform transform, float x) =>
129+
public static void SetEulerAnglesX(this Transform transform, float x)
130+
{
118131
transform.eulerAngles = new Vector3(x, transform.eulerAngles.y, transform.eulerAngles.z);
132+
}
119133

120134
/// <summary>
121135
/// Sets the euler angles of the transform in the y-axis.
122136
/// </summary>
123137
/// <param name="transform">The transform to set the euler angles of.</param>
124138
/// <param name="y">The y-axis euler angle to set.</param>
125-
public static void SetEulerY(this Transform transform, float y) =>
139+
public static void SetEulerAnglesY(this Transform transform, float y)
140+
{
126141
transform.eulerAngles = new Vector3(transform.eulerAngles.x, y, transform.eulerAngles.z);
142+
}
127143

128144
/// <summary>
129145
/// Sets the euler angles of the transform in the z-axis.
130146
/// </summary>
131147
/// <param name="transform">The transform to set the euler angles of.</param>
132148
/// <param name="z">The z-axis euler angle to set.</param>
133-
public static void SetEulerZ(this Transform transform, float z) =>
149+
public static void SetEulerAnglesZ(this Transform transform, float z)
150+
{
134151
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, z);
152+
}
135153

136154
/// <summary>
137155
/// Sets the local euler angles of the transform in the x-axis.
138156
/// </summary>
139157
/// <param name="transform">The transform to set the local euler angles of.</param>
140158
/// <param name="x">The x-axis euler angle to set.</param>
141-
public static void SetLocalEulerX(this Transform transform, float x) =>
159+
public static void SetLocalEulerAnglesX(this Transform transform, float x)
160+
{
142161
transform.localEulerAngles = new Vector3(x, transform.localEulerAngles.y, transform.localEulerAngles.z);
162+
}
143163

144164
/// <summary>
145165
/// Sets the local euler angles of the transform in the y-axis.
146166
/// </summary>
147167
/// <param name="transform">The transform to set the local euler angles of.</param>
148168
/// <param name="y">The y-axis euler angle to set.</param>
149-
public static void SetLocalEulerY(this Transform transform, float y) =>
169+
public static void SetLocalEulerAnglesY(this Transform transform, float y)
170+
{
150171
transform.localEulerAngles = new Vector3(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
172+
}
151173

152174
/// <summary>
153175
/// Sets the local euler angles of the transform in the z-axis.
154176
/// </summary>
155177
/// <param name="transform">The transform to set the local euler angles of.</param>
156178
/// <param name="z">The z-axis euler angle to set.</param>
157-
public static void SetLocalEulerZ(this Transform transform, float z) =>
179+
public static void SetLocalEulerAnglesZ(this Transform transform, float z)
180+
{
158181
transform.localEulerAngles = new Vector3(transform.localEulerAngles.x, transform.localEulerAngles.y, z);
182+
}
159183

160184
/// <summary>
161185
/// Sets the scale of the transform in the x-axis.
162186
/// </summary>
163187
/// <param name="transform">The transform to set the scale of.</param>
164188
/// <param name="x">The x-axis scale to set.</param>
165-
public static void SetScaleX(this Transform transform, float x) =>
189+
public static void SetLocalScaleX(this Transform transform, float x)
190+
{
166191
transform.localScale = new Vector3(x, transform.localScale.y, transform.localScale.z);
192+
}
167193

168194
/// <summary>
169195
/// Sets the scale of the transform in the y-axis.
170196
/// </summary>
171197
/// <param name="transform">The transform to set the scale of.</param>
172198
/// <param name="y">The y-axis scale to set.</param>
173-
public static void SetScaleY(this Transform transform, float y) =>
199+
public static void SetLocalScaleY(this Transform transform, float y)
200+
{
174201
transform.localScale = new Vector3(transform.localScale.x, y, transform.localScale.z);
202+
}
175203

176204
/// <summary>
177205
/// Sets the scale of the transform in the z-axis.
178206
/// </summary>
179207
/// <param name="transform">The transform to set the scale of.</param>
180208
/// <param name="z">The z-axis scale to set.</param>
181-
public static void SetScaleZ(this Transform transform, float z) =>
209+
public static void SetLocalScaleZ(this Transform transform, float z)
210+
{
182211
transform.localScale = new Vector3(transform.localScale.x, transform.localScale.y, z);
212+
}
183213

184214
}
185215

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