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VelocityNT Recast

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A Minecraft server proxy with unparalleled server support, scalability, and flexibility.

Velocity is licensed under the GPLv3 license.

About VelocityNT Recast

Its predecessor was my other Velocity Fork, VelocityNT.

It died due to poor latency performance and a messy code base.

For VelocityNT Recast, its goal is the same as VelocityNT, which is to provide a better experience for Windows users.

RecastLib Repository

Use RecastLIB

RecastLib consists of the following parts:

  • Velocity Native (MacOS/Linux Compress/Crypt)
  • RecastXZ Native (Windows/Linux Compress)
  • RecastSSL Native (Windows/Linux Crypt)
repositories {
  mavenCentral()
  maven {
    name = 'VelocityRecast'
    url = 'https://mvn.pkg.one/snapshots'
  }
  // or
  maven {
    name = 'VelocityRecast'
    url = 'https://mvnc.pkg.one/snapshots'
  }
}

dependencies {
  implementation("one.pkg.velocity_rc:velocity-native:3.4.0-SNAPSHOT") {
    exclude group: 'io.netty'
  }
}

Goals

  • A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
  • High performance: handle thousands of players on one proxy.
  • A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
  • First-class support for Paper, Sponge, Fabric and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Running

Once you've built Velocity, you can copy and run the -all JAR from proxy/build/libs. Velocity will generate a default configuration file and you can configure it from there.

Alternatively, you can get the proxy JAR from the downloads page.

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Better support for Windows. The modern, next-generation Minecraft server proxy.

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