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Alpha channel should be 1 by default, rather than 0 #2197
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Thanks for your contribution.
The idea is if the input image doesn't have an alpha channel, we need to consider the pixels as fully opaque instead of fully transparent (alpha=0). For floating point types fully opaque is represented as 1.0f but for integer types it needs to be the max value the type can hold (e.g. for 8-bit types it's 255)
Please check BithDepthUtils.h, the templated struct BitDepthInfo will be useful.
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Ahh, I got you, thanks @cozdas! Let me take a look at that file and fix it, will comment if any questions.