Add Dissolve blend composite mode to stackIPNode with UI controls #940
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Add dissolve blend composite mode with UI controls
This PR implements a new dissolve blend composite mode for OpenRV's stack compositor with full UI integration and real-time controls.
OpenRV_dissolveBlend.mov
Features Added
Dissolve2.glsl) with configurable amountTechnical Implementation
Core Implementation
StackIPNode.cpp: Added dissolve mode support withm_dissolveAmountpropertyStackIPNode.h: Added property declaration for dissolve amount controlShaderCommon.cpp/.h: ImplementednewDissolveBlend()function for GPU shader managementGPU Shaders
Dissolve2.glsl: GLSL shader for hardware-accelerated dissolve blendingUI Integration
composite.ui: AddedQSliderandQLineEditcontrols for dissolve amountComposite_edit_mode.mu: Enhanced with slider integration and UI synchronizationBuild System
CMakeLists.txt: Updated build configuration for dissolve shader compilationTesting
Usage