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Binary file added Drum Kit Starting Files/images/crash.png
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Binary file added Drum Kit Starting Files/images/kick.png
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Binary file added Drum Kit Starting Files/images/snare.png
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Binary file added Drum Kit Starting Files/images/tom1.png
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Binary file added Drum Kit Starting Files/images/tom2.png
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Binary file added Drum Kit Starting Files/images/tom3.png
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Binary file added Drum Kit Starting Files/images/tom4.png
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31 changes: 31 additions & 0 deletions Drum Kit Starting Files/index.html
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<!DOCTYPE html>
<html lang="en" dir="ltr">

<head>
<meta charset="utf-8">
<title>Drum Kit</title>
<link rel="stylesheet" href="styles.css">
<link href="https://fonts.googleapis.com/css?family=Arvo" rel="stylesheet">
</head>

<body>

<h1 id="title">Drum 🥁 Kit</h1>
<div class="set">
<button class="w drum">w</button>
<button class="a drum">a</button>
<button class="s drum">s</button>
<button class="d drum">d</button>
<button class="j drum">j</button>
<button class="k drum">k</button>
<button class="l drum">l</button>
</div>


<footer>
Made with ❤️ in London.
</footer>
<script src="index.js"></script>
</body>

</html>
51 changes: 51 additions & 0 deletions Drum Kit Starting Files/index.js
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for(var n=0; n<document.querySelectorAll(".drum").length; n++){
document.querySelectorAll("button")[n].addEventListener("click", function(){
var btninnerHtml = this.innerHTML;
audioadd(btninnerHtml);
addanimation(btninnerHtml);
});
document.addEventListener("keydown", function(event){
audioadd(event.key);
addanimation(event.key);
});
}

function audioadd(key){
switch(key){
case "w":
var audio1=new Audio('./sounds/tom-1.mp3');
audio1.play();
break;
case "a":
var audio2=new Audio('./sounds/tom-2.mp3');
audio2.play();
break;
case "s":
var audio3=new Audio('./sounds/tom-3.mp3');
audio3.play();
break;
case "d":
var audio4=new Audio('./sounds/tom-4.mp3');
audio4.play();
break;
case "j":
var audio5=new Audio('./sounds/crash.mp3');
audio5.play();
break;
case "k":
var audio6=new Audio('./sounds/kick-bass.mp3');
audio6.play();
break;
case "l":
var audio7=new Audio('./sounds/snare.mp3');
audio7.play();
default: console.log(key);
}
}
function addanimation(currentkey){
var activebtn= document.querySelector("."+currentkey);
activebtn.classList.add("pressed");
setTimeout (function(){
activebtn.classList.remove("pressed");
}, 100);
}
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Binary file added Drum Kit Starting Files/sounds/kick-bass.mp3
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Binary file added Drum Kit Starting Files/sounds/snare.mp3
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Binary file added Drum Kit Starting Files/sounds/tom-1.mp3
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Binary file added Drum Kit Starting Files/sounds/tom-2.mp3
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Binary file added Drum Kit Starting Files/sounds/tom-3.mp3
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Binary file added Drum Kit Starting Files/sounds/tom-4.mp3
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82 changes: 82 additions & 0 deletions Drum Kit Starting Files/styles.css
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body {
text-align: center;
background-color: #283149;
}

h1 {
font-size: 5rem;
color: #DBEDF3;
font-family: "Arvo", cursive;
text-shadow: 3px 0 #DA0463;

}

footer {
color: #DBEDF3;
font-family: sans-serif;
}

.w {
background-image: url("./images/tom1.png");

}

.a {background-image: url("./images/tom2.png");

}

.s {
background-image: url("./images/tom3.png");
}

.d {
background-image: url("./images/tom4.png");
}

.j {background-image: url("./images/crash.png");

}

.k {background-image: url("./images/kick.png");

}

.l {
background-image: url("./images/snare.png");
}

.set {
margin: 10% auto;
}

.game-over {
background-color: red;
opacity: 0.8;
}

.pressed {
box-shadow: 0 3px 4px 0 #DBEDF3;
opacity: 0.5;
}

.red {
color: red;
}

.drum {
outline: none;
border: 10px solid #404B69;
font-size: 5rem;
font-family: 'Arvo', cursive;
line-height: 2;
font-weight: 900;
color: #DA0463;
text-shadow: 3px 0 #DBEDF3;
border-radius: 15px;
display: inline-block;
width: 150px;
height: 150px;
text-align: center;
margin: 10px;
background-color: white;
}