OpenGL Shader expression types traverser #1544
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better fix to replace this workaround : BabylonJS/Babylon.js#16910
Opengl error :
error C7011: implicit cast from "int" to "float"
When converting a
uniform int value
to a vec4 for bgfx, also replace its use with a cast to int.So
becomes
Current state conversion is
if (i >= floatBitsToInt(morphTargetCount.x))
but didn't find a way for a simple int constructor instead.