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47 changes: 47 additions & 0 deletions DXMainClient/DXGUI/Multiplayer/GameInformationIconPanel.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
using System;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using Rampastring.XNAUI;
using Rampastring.XNAUI.XNAControls;

namespace DTAClient.DXGUI.Multiplayer
{
///<summary>
/// A panel for showing a game information icon next to its associated label.
///</summary>
public class GameInformationIconPanel : XNAPanel
{
private readonly Texture2D icon;
private readonly string label;
private const int iconLabelSpacing = 6;
public int FontIndex = 1;

public GameInformationIconPanel(WindowManager windowManager, Texture2D icon, string label) : base(windowManager)
{
this.icon = icon;
this.label = label;

DrawBorders = false;
}

public override void Draw(GameTime gameTime)
{
base.Draw(gameTime);

var textSize = Renderer.GetTextDimensions(label, FontIndex);
int textHeight = (int)textSize.Y;

int iconY = (textHeight - icon.Height) / 2;
if (iconY < 0) iconY = 0;

DrawTexture(icon, new Rectangle(0, iconY, icon.Width, icon.Height), Color.White);

int panelHeight = Math.Max(icon.Height, textHeight);
float textY = (panelHeight - textHeight) / 2f;

DrawString(label, FontIndex, new Vector2(icon.Width + iconLabelSpacing, textY), UISettings.ActiveSettings.TextColor);
}
}
}
92 changes: 87 additions & 5 deletions DXMainClient/DXGUI/Multiplayer/GameInformationPanel.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Linq;

using ClientCore;
using ClientCore.Extensions;
Expand Down Expand Up @@ -40,13 +42,18 @@ public GameInformationPanel(WindowManager windowManager, MapLoader mapLoader)
private XNALabel lblSkillLevel;

private XNALabel[] lblPlayerNames;
private XNAPanel pnlIconLegend;

private GenericHostedGame game = null;

private bool disposeTextures = false;
private Texture2D mapTexture = null;
private Texture2D noMapPreviewTexture = null;

private Texture2D txLockedGame;
private Texture2D txIncompatibleGame;
private Texture2D txPasswordedGame;

private const int leftColumnPositionX = 10;
private int rightColumnPositionX = 0;
private int mapPreviewPositionY = 0;
Expand All @@ -58,6 +65,18 @@ public GameInformationPanel(WindowManager windowManager, MapLoader mapLoader)
private const int maxPreviewHeight = 150;
private const int mapPreviewMargin = 15;

private const int playerNameRowHeight = 20;
private const int playerColumn2OffsetX = 115;

private const int legendTopSpacing = 15;
private const int legendIconHeight = 18;
private const int legendPadding = 5;

private const int gameInfoLabelTopPadding = 6;

private const int mapPreviewHorizontalMargin = 10;
private const int mapPreviewVerticalMargin = 20;

private string[] skillLevelOptions;

public override void Initialize()
Expand All @@ -73,6 +92,10 @@ public override void Initialize()
if (AssetLoader.AssetExists("noMapPreview.png"))
noMapPreviewTexture = AssetLoader.LoadTexture("noMapPreview.png");

txLockedGame = AssetLoader.LoadTexture("lockedgame.png");
txIncompatibleGame = AssetLoader.LoadTexture("incompatible.png");
txPasswordedGame = AssetLoader.LoadTexture("passwordedgame.png");

rightColumnPositionX = Width / 2 - columnMargin;
mapPreviewPositionY = topStartingPositionY + (rowHeight * 2 + mapPreviewMargin); // 2 Labels down, incase map name spills to next line

Expand Down Expand Up @@ -106,11 +129,11 @@ public override void Initialize()
for (int i = 0; i < lblPlayerNames.Length / 2; i++)
{
XNALabel lblPlayerName1 = new XNALabel(WindowManager);
lblPlayerName1.ClientRectangle = new Rectangle(lblPlayers.X, lblPlayers.Y + rowHeight + i * 20, 0, 0);
lblPlayerName1.ClientRectangle = new Rectangle(lblPlayers.X, lblPlayers.Y + rowHeight + i * playerNameRowHeight, 0, 0);
lblPlayerName1.RemapColor = UISettings.ActiveSettings.AltColor;

XNALabel lblPlayerName2 = new XNALabel(WindowManager);
lblPlayerName2.ClientRectangle = new Rectangle(lblPlayers.X + 115, lblPlayerName1.Y, 0, 0);
lblPlayerName2.ClientRectangle = new Rectangle(lblPlayers.X + playerColumn2OffsetX, lblPlayerName1.Y, 0, 0);
lblPlayerName2.RemapColor = UISettings.ActiveSettings.AltColor;

AddChild(lblPlayerName1);
Expand All @@ -120,6 +143,11 @@ public override void Initialize()
lblPlayerNames[(lblPlayerNames.Length / 2) + i] = lblPlayerName2;
}

pnlIconLegend = new XNAPanel(WindowManager);
int legendY = lblPlayers.Y + rowHeight + (MAX_PLAYERS / 2 * playerNameRowHeight) + legendTopSpacing;
pnlIconLegend.ClientRectangle = new Rectangle(0, legendY, columnWidth, 0);
pnlIconLegend.DrawBorders = false;

AddChild(lblGameMode);
AddChild(lblMap);
AddChild(lblGameVersion);
Expand All @@ -128,9 +156,10 @@ public override void Initialize()
AddChild(lblPlayers);
AddChild(lblGameInformation);
AddChild(lblSkillLevel);
AddChild(pnlIconLegend);

lblGameInformation.CenterOnParent();
lblGameInformation.ClientRectangle = new Rectangle(lblGameInformation.X, 6,
lblGameInformation.ClientRectangle = new Rectangle(lblGameInformation.X, gameInfoLabelTopPadding,
lblGameInformation.Width, lblGameInformation.Height);

skillLevelOptions = ClientConfiguration.Instance.SkillLevelOptions.Split(',');
Expand Down Expand Up @@ -201,6 +230,7 @@ public void SetInfo(GenericHostedGame game)
string skillLevel = skillLevelOptions[game.SkillLevel];
string localizedSkillLevel = skillLevel.L10N($"INI:ClientDefinitions:SkillLevel:{game.SkillLevel}");
lblSkillLevel.Text = "Preferred Skill Level:".L10N("Client:Main:GameInfoSkillLevel") + " " + localizedSkillLevel;
lblSkillLevel.Visible = true;

lblGameInformation.Visible = true;

Expand All @@ -221,6 +251,57 @@ public void SetInfo(GenericHostedGame game)
disposeTextures = true;
}
}

SetLegendInfo(game);
}

private void SetLegendInfo(GenericHostedGame game)
{
ClearLegendIconPanel();

var icons = new List<(Texture2D, string)>();
if (game.Locked) icons.Add((txLockedGame, "Game is locked".L10N("Client:Main:LockedGame")));
if (game.Passworded) icons.Add((txPasswordedGame, "Game is passworded".L10N("Client:Main:PasswordedGame")));
if (game.Incompatible) icons.Add((txIncompatibleGame, "Incompatible client version".L10N("Client:Main:IncompatibleGame")));

if (icons.Count == 0)
{
pnlIconLegend.Visible = false;
ClientRectangle = new Rectangle(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, initialPanelHeight);
return;
}

var divider = CreateDivider(0);
pnlIconLegend.AddChild(divider);

int currentY = divider.Bottom + legendPadding;

foreach (var (icon, label) in icons)
{
var iconPanel = new GameInformationIconPanel(WindowManager, icon, label);
iconPanel.ClientRectangle = new Rectangle(leftColumnPositionX, currentY, pnlIconLegend.Width, legendIconHeight);
pnlIconLegend.AddChild(iconPanel);
currentY += legendIconHeight;
}

pnlIconLegend.Height = currentY + legendPadding;
pnlIconLegend.Visible = true;

ClientRectangle = new Rectangle(ClientRectangle.X, ClientRectangle.Y, ClientRectangle.Width, pnlIconLegend.Bottom);
}

private XNAPanel CreateDivider(int y, int height = 1)
{
var dividerPanel = new XNAPanel(WindowManager);
dividerPanel.DrawBorders = true;
dividerPanel.ClientRectangle = new Rectangle(0, y, ClientRectangle.Width, height);
return dividerPanel;
}

private void ClearLegendIconPanel()
{
foreach (XNAControl xnaControl in pnlIconLegend.Children.ToList())
pnlIconLegend.RemoveChild(xnaControl);
}

public void ClearInfo()
Expand All @@ -232,6 +313,7 @@ public void ClearInfo()
lblPing.Visible = false;
lblPlayers.Visible = false;
lblGameInformation.Visible = false;
lblSkillLevel.Visible = false;

foreach (XNALabel label in lblPlayerNames)
label.Visible = false;
Expand All @@ -258,8 +340,8 @@ public override void Draw(GameTime gameTime)
private void RenderMapPreview()
{
// Calculate map preview area based on right half of ClientRectangle
double xRatio = (ClientRectangle.Width / 2 - 10) / (double)mapTexture.Width;
double yRatio = (ClientRectangle.Height - 20) / (double)mapTexture.Height;
double xRatio = (ClientRectangle.Width / 2 - mapPreviewHorizontalMargin) / (double)mapTexture.Width;
double yRatio = (ClientRectangle.Height - mapPreviewVerticalMargin) / (double)mapTexture.Height;

double ratio = Math.Min(xRatio, yRatio); // Choose the smaller ratio for scaling
int textureWidth = (int)(mapTexture.Width * ratio);
Expand Down
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