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The pulser uses OnAudioFilterRead, it has to be placed right beneath the audio source.
But the way it is presented in the inpsector deceived us to think it can be placed elsewhere.
This fix allows it to be placed on other object.
Also fixed not getting pulse due to frame lag behind audio thread too much.

The pulser uses OnAudioFilterRead, it has to be placed right beneath the audio source.
But the way it is presented in the inpsector deceived us to think it can be placed elsewhere.
This fix allows it to be placed on other object.
Also fixed not getting pulse due to frame lag behind audio thread too much.
@fight4dream fight4dream marked this pull request as ready for review November 7, 2019 10:39
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