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12 changes: 6 additions & 6 deletions src/core/src/render_techniques/gi10/gi10.comp
Original file line number Diff line number Diff line change
Expand Up @@ -3656,7 +3656,7 @@ void ReprojectGI(in uint2 did : SV_DispatchThreadID)
lighting *= (max_sample_count / lighting.w);
}

g_GIDenoiser_BlurMask[did] = blur_mask / 127.0f;
g_GIDenoiser_BlurMask[did] = blur_mask * kGIDenoiser_BlurMaskPack;
g_GIDenoiser_ColorBuffer[did] = lighting;
g_GIDenoiser_ColorDeltaBuffer[did] = color_delta;
}
Expand All @@ -3678,10 +3678,10 @@ void FilterBlurMask(in uint2 did : SV_DispatchThreadID, in uint2 lid : SV_GroupT
int2 coord3 = anchor + int2((local_id + kGIDenoiser_BlurTileDim * kGIDenoiser_BlurTileDim / 2) % kGIDenoiser_BlurTileDim, (local_id + kGIDenoiser_BlurTileDim * kGIDenoiser_BlurTileDim / 2) / kGIDenoiser_BlurTileDim);
int2 coord4 = anchor + int2((local_id + kGIDenoiser_BlurTileDim * kGIDenoiser_BlurTileDim * 3 / 4) % kGIDenoiser_BlurTileDim, (local_id + kGIDenoiser_BlurTileDim * kGIDenoiser_BlurTileDim * 3 / 4) / kGIDenoiser_BlurTileDim);

float blur_mask_0 = g_GIDenoiser_BlurMask[clamp(coord1, 0, int2(g_BufferDimensions) - 1)].x;
float blur_mask_1 = g_GIDenoiser_BlurMask[clamp(coord2, 0, int2(g_BufferDimensions) - 1)].x;
float blur_mask_2 = g_GIDenoiser_BlurMask[clamp(coord3, 0, int2(g_BufferDimensions) - 1)].x;
float blur_mask_3 = g_GIDenoiser_BlurMask[clamp(coord4, 0, int2(g_BufferDimensions) - 1)].x;
float blur_mask_0 = g_GIDenoiser_BlurMask[clamp(coord1, 0, int2(g_BufferDimensions) - 1)].x * kGIDenoiser_BlurMaskUnpack;
float blur_mask_1 = g_GIDenoiser_BlurMask[clamp(coord2, 0, int2(g_BufferDimensions) - 1)].x * kGIDenoiser_BlurMaskUnpack;
float blur_mask_2 = g_GIDenoiser_BlurMask[clamp(coord3, 0, int2(g_BufferDimensions) - 1)].x * kGIDenoiser_BlurMaskUnpack;
float blur_mask_3 = g_GIDenoiser_BlurMask[clamp(coord4, 0, int2(g_BufferDimensions) - 1)].x * kGIDenoiser_BlurMaskUnpack;

lds_GIDenoiser_BlurMask[local_id] = blur_mask_0;
lds_GIDenoiser_BlurMask[local_id + kGIDenoiser_BlurTileDim * kGIDenoiser_BlurTileDim / 4] = blur_mask_1;
Expand Down Expand Up @@ -3725,7 +3725,7 @@ void FilterBlurMask(in uint2 did : SV_DispatchThreadID, in uint2 lid : SV_GroupT
InterlockedAdd(g_GIDenoiser_BlurSampleCountBuffer[0], lds_GIDenoiser_BlurSampleCount);
}

g_GIDenoiser_BlurredBlurMask[did] = blur_mask;
g_GIDenoiser_BlurredBlurMask[did] = blur_mask * kGIDenoiser_BlurMaskPack;
}

[numthreads(8, 8, 1)]
Expand Down
4 changes: 4 additions & 0 deletions src/core/src/render_techniques/gi10/gi_denoiser.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,10 @@ THE SOFTWARE.
#ifndef GI_DENOISER_HLSL
#define GI_DENOISER_HLSL

// Blur mask texture format is R8_SNORM, with -1 encoding sky pixels and [0, 127] (actually [0, 8]) encoding the blur radius
#define kGIDenoiser_BlurMaskUnpack 127.f
#define kGIDenoiser_BlurMaskPack (1.f / kGIDenoiser_BlurMaskUnpack)

#define kGIDenoiser_BlurRadius 4
#define kGIDenoiser_BlurGroupSize 8
#define kGIDenoiser_BlurTileDim (2 * kGIDenoiser_BlurRadius + kGIDenoiser_BlurGroupSize)
Expand Down