搞这个代码主要目的是想获取一个HardwareCanvas(硬件画布),从而支持操作Hardware Bitmaps(硬件位图),或者绘制一些简单的图形;主要是解决软件画布无法操作硬件位图的异常Software rendering doesn't support hardware bitmaps
何为硬件画布
硬件画布相对于软件画布而言,主要是针对Android支持硬件加速以后,Canvas的操作步骤,可以直接交给GPU来渲染,反正是CPU来渲染,也就理解成软件画布;
何为硬件位图
硬件位图是Android8.0推出的一种Bitmap格式,通过设置Bitmap.Config.HARDWARE来创建,Hardware Bitmap与其他格式的Bitmap区别是:它的像素点是直接存储在显存上,这样做的好处是节省一半内存,但是也存在不兼容的问题,一般情况下Software Canvas是无法直接操作Hardware Bitmap,如果那软件画布不小心操作硬件位图,会报Software rendering doesn't support hardware bitmaps异常;
软件画布和硬件画布的区别
最常见的创建软件画布的情况:
- 通过Bitmap来接收画布内容,直接创建Canvas:
 
Bitmap bitmap = Bitmap.create();
Canvas canvas = new Canvas(bitmap);
- 通过自定义SurfaceView,从SurfaceHolder获取Canvas
 
 SurfaceHolder holder = getHolder();
 Canvas canvas=holder.lockCanvas();
Android3.0推出硬件加速,开启了硬件加速的Activity或者View,在View.onDraw(Canvas canvas)方法中入参canvas是硬件画布,相反是软件画布;
- 禁用硬件加速的情况
- 
通过修改AndroidManifest禁用硬件加速
 - 
通过设置View.setLayerType(View.LAYER_TYPE_SOFTWARE, null)
 
 - 
 
软件画布异常的重新
Glide剪切圆形图片
...
//获取接受画布内容的Bitmap
Bitmap result = pool.get(destMinEdge, destMinEdge, outConfig);
    result.setHasAlpha(true);
    //加锁
    BITMAP_DRAWABLE_LOCK.lock();
    try {
      //创建软件画布
      Canvas canvas = new Canvas(result);
      //画圆形
      canvas.drawCircle(radius, radius, radius, CIRCLE_CROP_SHAPE_PAINT);
      //画原图,通过画笔设置SRC_IN属性
      canvas.drawBitmap(toTransform, null, destRect, CIRCLE_CROP_BITMAP_PAINT);
      clear(canvas);
    } finally {
      BITMAP_DRAWABLE_LOCK.unlock();
    }
 ...
一旦toTransform是硬件位图,canvas.drawBitmap(xxx)这行代码就会报错;
使用该项目获取硬件画布的流程:
val hardwareCanvasManager = HardwareCanvasManager()
try {
    val canvas = hardwareCanvasManager.createCanvas(size, size)
    //画圆形
    canvas.drawCircle(radius, radius, radius, CIRCLE_CROP_SHAPE_PAINT);
    //画原图,通过画笔设置SRC_IN属性
    canvas.drawBitmap(inBitmap, null, destRect, CIRCLE_CROP_BITMAP_PAINT);
    val buildBitmap = hardwareCanvasManager.buildBitmap()
    iv.setImageBitmap(buildBitmap)
} finally {
    hardwareCanvasManager.clean()
}
通过HardwareCanvasManager获得的Canvas支持绘制硬件位图;
兼容问题 硬件加速存在的绘制问题,硬件画布同样存在