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@Reisyukaku Reisyukaku commented Sep 8, 2023

  • Fixed impulse vector math.
  • Fixed water shader (kinda temp fix)
  • Minor gradient tweak to fix sand

Note: I fixed the ndc val in the water shader but the water level is a little screwy.. at first i just put an arbitrary value in to help offset it but i now realize the water level may not be at 0, so when the UVs get calculated for the gradient tex, its going to get offset..

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