A 3D scene render using MetalKit, Model I/O, SIMD and Swift5.0
- Scene ref ✔️
 - Playing action
 - Snapshot
 
- Tree
 - Point Of View ✔️
 
- Draw Scene ✔️
 - Draw Node ✔️
 - Update projection matrix ✔️
 - Draw mesh ✔️
 - Basic texture ✔️
 - Triple buffering ✔️
 
- Ambient ✔️
 - Omni ✔️
 - Spot ✔️
 - Directional ✔️
 - Light maps
- Specular ✔️
 - Diffuse ✔️
 - Normal ✔️
 - Albedo ✔️
 - Roughness ✔️
 
 - Multiple lights
 - Advanced
- Gamma correction ✔️
 - Shadows ✔️
 - HDR ✔️
 - SSAO
 - Deferred shading
 - Bloom
 - Parallax mapping
 
 - PBR ✔️
 
- Perspective ✔️
 - Orthographic
 - zFar ✔️
 - zNear ✔️
 - FOV ✔️
 
- Translation ✔️
 - Rotation ✔️
- EulerAngles ✔️
 - Quaternion
 - Rotation matrix
 
 - Scale ✔️
 - Transform ✔️
 - World Transform
 - Pivot(vector) ✔️
 - Pivot(matrix)
 
- Basic geo(MDLMesh) ✔️
- Box
 - Sphere
 - Hemisphere
 - Cylinder
 - Capsule
 - Cone
 - Plane
 
 - Obj ✔️
 - Multi-submeshes ✔️
 
- OpenGL Tutorial: https://learnopengl.com
 - Metal Shader: https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
 - Metal Official: https://developer.apple.com/documentation/metal
 - Metal Examples: http://metalbyexample.com
 
