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🎡 SDR++CE Community Edition - Advanced SDR software with MPX analysis, cross-platform support for RTL-SDR, HackRF, LimeSDR, AirSpy, PlutoSDR and more. Features real-time FM broadcasting analysis, frequency scanning, and spectrum visualization.

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SDR++ Community Edition 🌟

Advanced Software-Defined Radio (SDR) application with MPX broadcasting analysis

License: GPL v3 Cross-Platform Hardware Support

The community-driven SDR software for RTL-SDR, HackRF, LimeSDR, AirSpy, PlutoSDR, USRP and more. Features advanced FM broadcasting analysis, MPX spectrum visualization, frequency scanning, and comprehensive signal processing capabilities.

Screenshot

SDR++ Community Edition is a community-driven fork of the original SDR++ - a cross-platform and open source SDR software with the aim of being bloat free and simple to use.

πŸ”₯ Key Features & Hardware Support

🎡 Broadcasting Analysis:

  • Real-time FM MPX spectrum analysis with professional visualization
  • RDS decoding and stereo L/R channel analysis
  • Radio broadcasting signal monitoring and analysis

πŸ“‘ Hardware Compatibility:

  • RTL-SDR dongles (R820T, R828D, RTL2832U)
  • HackRF One software-defined radio
  • LimeSDR Mini/USB high-performance SDR
  • AirSpy R2/Mini receivers
  • PlutoSDR (Analog Devices ADALM-PLUTO)
  • USRP devices and many more...

πŸ”§ Advanced Features:

  • Spectrum analyzer with waterfall display
  • Professional frequency scanner with frequency manager integration, band support, and automatic tuning profiles
  • Frequency manager with per-entry tuning profiles and band definitions
  • Digital mode decoding (ADS-B, AIS, APRS, M17, POCSAG)
  • Amateur radio and ham radio applications
  • Satellite tracking and radio astronomy support

πŸŽ‰ Latest Release: v1.2.5-CE - Advanced Recording & Enhanced Reliability

Revolutionary Discrete Recording System + The Ultimate Scanner Experience

SDR++ CE Scanner Demo πŸŽ₯ Watch the revolutionary scanner in action - YouTube Demo

This groundbreaking release introduces automated frequency discovery and recording alongside the most advanced scanning capabilities available:

πŸŽ™οΈ NEW: Discrete Audio Recording System (v1.2.5-CE)
Feature requested by @Axpelle - transforming frequency scanning into automated discovery

  • Automated File Splitting: Recordings automatically break into discrete files based on scanner linger time
  • Intelligent Filename Generation: Files include frequency, timestamp, mode, and sequence numbers
  • Smart Organization: Single-folder structure with dates embedded in filenames (e.g., 2025-09-03_14-30-15_162550000_WFM_001.wav)
  • Minimum Duration Filtering: Configurable threshold eliminates short noise recordings
  • Real-Time Status Display: Live recording indicator with frequency and duration tracking
  • Files Today Counter: Track daily recording activity with automatic midnight reset

πŸš€Signal Detection (Enhanced in v1.2.5-CE)

  • Zoom-Independent Detection: 43x better frequency resolution (43.9Hz vs 1.5kHz bins) using raw FFT data
  • Advanced Signal Centering: Intelligent plateau detection for wide signals with center-of-mass calculation
  • Real-Time Signal Analysis: Live VFO tooltips showing signal strength (dBFS) and SNR with 50ms refresh
  • Hardware-Optimized: Works flawlessly across all zoom levels and hardware configurations

πŸ”‡ Professional Audio Control (NEW)

  • Mute While Scanning: Eliminates noise bursts during frequency sweeps with automatic restoration
  • Configurable Aggressive Mute: User-controllable enhanced mute system (-10.0 to 0.0 dB threshold)
  • Operation-Level Protection: 5ms pre-emptive mute before frequency changes and demodulator switching

🎯 Enhanced Hardware Integration (v1.2.5-CE)

  • SDRPlay Default Support: Now enabled by default across all platforms (Windows, macOS, Linux, Android)
  • PlutoSDR Manual IP Configuration: Connect to devices with custom IP addresses on local networks
  • SoapySDR macOS Support: Native integration for expanded hardware compatibility on macOS
  • RTL-SDR AGC Auto-Management: Automatic AGC disable for external gain control compatibility
  • RF Gain Profile Migration: Auto-converts legacy profiles with intelligent defaults
  • Cross-Platform Build Stability: Resolved Android compilation issues and improved reliability

🌊 FFT/Waterfall Enhancements (NEW)

  • Auto-Range Feature: Smart auto-ranging for optimal FFT/waterfall display levels
  • Parks-McClellan DSP: Superior filter response across all decimation ratios (2x to 128x)
  • Enhanced UI: Professional controls with improved visual feedback

πŸ“‘ Legacy Scanner Features (Enhanced)

  • Complete Frequency Manager Integration: Automatic scan list generation with enhanced blacklist management
  • Per-Entry Tuning Profiles: Automated radio configuration for each frequency entry
  • Configurable Frequency Bands: Custom step intervals with discovery scanning across defined ranges
  • Adaptive Signal Detection: Narrow window for single frequencies, full bandwidth for bands

⚑ Performance & Efficiency

  • Hardware-Optimized: Maximum efficiency on RTL-SDR, HackRF, LimeSDR, AirSpy, PlutoSDR
  • Cross-Platform: Identical performance on Windows, macOS, Linux, and Android
  • Real-Time Processing: Sub-second response time with <100Hz accuracy during signal tracking
  • Memory Efficient: Intelligent buffering and thread-safe operation

πŸŽ›οΈ Professional Interface

  • Independent Parameter Controls: Discrete controls with optimized defaults
  • Real-Time Feedback: Comprehensive tooltips with technical guidance
  • Streamlined Workflow: Double-click editing for frequency manager bookmarks
  • Cross-Platform Consistency: Identical experience across all supported platforms

πŸ”§ Cross-Platform Compatibility

  • Windows MSVC compilation fixes
  • Linux GCC and Debian compatibility improvements
  • Enhanced macOS support with proper app bundle creation

πŸ“¦ Download: Release v1.2.5-CE

🎯 Perfect for:

  • Automated Spectrum Monitoring: Unattended frequency discovery and logging
  • Professional Signal Analysis: Discrete recordings with metadata for analysis
  • Amateur Radio Exploration: Discover active frequencies across bands
  • Research Applications: Long-term spectrum surveillance and documentation

🎯 Mission: Community-First Development

This Community Edition exists to address the gap in community contributions and feature development. While the original SDR++ project has established a solid foundation, many valuable user-requested features and improvements have remained unaddressed due to restrictive contribution policies.

Our commitment:

  • βœ… Welcome ALL contributors - from beginners to experts
  • βœ… AI-enhanced development friendly - we embrace modern development tools
  • βœ… Rapid feature development - addressing user requests that matter
  • βœ… Transparent review process - all contributions are reviewed fairly
  • βœ… Community-driven priorities - features requested by users, built by the community

πŸš€ New in Community Edition

  • MPX Analysis for FM Broadcasting - Real-time multiplex signal analysis with frequency spectrum visualization
  • Enhanced Scanner Module - Frequency blacklisting and persistent configuration settings
  • FFT Zoom Persistence - FFT zoom level and centering now persist between app restarts
  • Enhanced Configuration Management - Improved settings persistence and architecture
  • Build System Improvements - Better macOS support and ARM compatibility
  • Comprehensive Documentation - Architecture guidelines for contributors

🀝 Contributing

We actively encourage contributions! Whether you're fixing bugs, adding features, improving documentation, or enhancing the user experience - your contribution is welcome.

How to contribute:

  1. Fork this repository
  2. Create a feature branch
  3. Make your improvements
  4. Submit a pull request
  5. Engage in the review process

No contribution is too small - from typo fixes to major features, we value all community input.


πŸš€ Get Started

πŸ“š Developer Documentation

SDR++CE provides comprehensive documentation for developers, from newcomers to experts:

🎯 For Developers

πŸ€– AI-Powered Development

  • πŸš€ AI-Assisted Development - Cursor IDE integration and AI workflows
  • Pre-configured .cursorrules - Context-aware AI assistance for SDR/DSP development
  • Intelligent code generation - AI that understands real-time constraints and threading

πŸ”¬ Technical Deep Dives

New to SDR development? Start with the Architecture Overview to understand the big picture, then dive into Module Development for hands-on learning.

Features

  • Multi VFO
  • Wide hardware support (both through SoapySDR and dedicated modules)
  • SIMD accelerated DSP
  • Cross-platform (Windows, Linux, MacOS and BSD)
  • Full waterfall update when possible. Makes browsing signals easier and more pleasant
  • Modular design (easily write your own plugins)
  • NEW: MPX Analysis - Real-time FM broadcast multiplex signal analysis with frequency spectrum visualization
  • NEW: Enhanced Scanner - Frequency blacklisting and persistent configuration settings
  • NEW: FFT Zoom Persistence - FFT zoom level and centering settings persist between restarts

Installing

Community Edition Releases

SDR++ Community Edition releases include the latest community-contributed features and improvements. Download the latest release from the Community Edition Releases page.

πŸ”„ Seamless Migration

SDR++ Community Edition maintains full compatibility with existing configurations and plugins, making migration effortless.

Windows

Download the latest release from the Community Edition Releases page and extract to the directory of your choice.

To create a desktop shortcut, rightclick the exe and select Send to -> Desktop (create shortcut), then, rename the shortcut on the desktop to whatever you want.

Linux

Debian-based (Ubuntu, Mint, etc)

Download the latest release from the Community Edition Releases page and extract to the directory of your choice.

Then, use apt to install it:

sudo apt install path/to/the/sdrpp_debian_amd64.deb

IMPORTANT: You must install the drivers for your SDR. Follow instructions from your manufacturer as to how to do this on your particular distro.

Arch Linux (AUR)

yay -S sdrpp-git

Note: For the most up-to-date features, we recommend downloading from our Community Edition Releases.

Other

There are currently no existing packages for other distributions, for these systems you'll have to build from source.

MacOS

Download the latest macOS app bundle from Community Edition Releases.

πŸ”’ macOS Security Notice

macOS may show a "corrupted" or "damaged" warning for unsigned apps. This is normal! The app is safe.

To bypass this security warning:

  1. Right-click the SDR++.app file β†’ "Open"
  2. Click "Open" in the security dialog
  3. The app will launch and be trusted permanently

Alternative (Terminal):

sudo xattr -rd com.apple.quarantine /path/to/SDR++.app

BSD

There are currently no BSD packages, refer to Building on Linux / BSD for instructions on building from source.

Building on Windows

The preferred IDE is VS Code in order to have similar development experience across platforms and to build with CMake using the command line.

Installing dependencies

  • Install cmake
  • Install vcpkg
  • Run vcpkg/vcpkg install fftw3:x64-windows glfw3:x64-windows portaudio:x64-windows zstd:x64-windows libusb:x64-windows
  • Install OpenGL

Building

mkdir build
cd build
cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake" -DMSVC_RUNTIME=dynamic
cmake --build . --config Release

Running for development

If you wish to install SDR++ Community Edition, skip to the next step

You will first need to edit the Root Directory field in the config menu to point to the root_dev folder.

You will also need to copy the following modules that don't build as plugins to the root_dev/modules folder:

  • audio_sink

Installing SDR++ Community Edition

Note: Skip this step if you're running for development (using the root_dev folder).

In the build directory, run:

cmake --install . --config Release

Building on Linux / BSD

Select which modules you wish to build

Duplicate the build_options.txt file into a new file called build_options.local.txt and edit to your needs. Here are additional modules that you can enable in your build_options.local.txt:

  • OPT_BUILD_AIRSPY_SOURCE - For Airspy devices
  • OPT_BUILD_AIRSPYHF_SOURCE - For Airspy HF+ devices
  • OPT_BUILD_BLADERF_SOURCE - For BladeRF devices
  • OPT_BUILD_LIMESDR_SOURCE - For LimeSDR devices
  • OPT_BUILD_PERSEUS_SOURCE - For Perseus devices
  • OPT_BUILD_PLUTOSDR_SOURCE - For PlutoSDR devices
  • OPT_BUILD_HACKRF_SOURCE - For HackRF devices
  • OPT_BUILD_RTL_TCP_SOURCE - For connecting to rtl_tcp instances
  • OPT_BUILD_SDRPP_SERVER_SOURCE - For connecting to other SDR++ instances remotely
  • OPT_BUILD_SPYSERVER_SOURCE - For connecting to SpyServer instances
  • OPT_BUILD_SOAPY_SOURCE - For SoapySDR devices (Note: Code generation in active development)

Installing dependencies

Note: This guide was written for Ubuntu 22. Some distributions may have older versions of packages that will not work. If so, compile from source and install newer versions.

Core dependencies

  • build-essential
  • cmake
  • pkg-config
  • libfftw3-dev
  • libglfw3-dev
  • libvolk2-dev (Ubuntu 22+) or libvolk1-dev (Ubuntu 20)
  • libzstd-dev

Additional dependencies depending on modules used

  • libairspy-dev - For Airspy devices
  • libairspyhf-dev - For Airspy HF+ devices
  • libbladerf-dev - For BladeRF devices
  • libiio-dev libad9361-dev - For PlutoSDR devices
  • libhackrf-dev - For HackRF devices
  • librtaudio-dev - For audio sink
  • libusb-1.0-0-dev - For Perseus, BladeRF
  • libjsoncpp-dev - For some digital decoders
  • libcodec2-dev - For M17 digital decoder

Note: make sure you're using libvolk2-dev, NOT libvolk1-dev as the latter will cause a crash

Building

mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j2

Building with more options

You can specify more build options by adding the options listed in build_options.txt to the cmake command as such:

cmake .. -DCMAKE_BUILD_TYPE=Release -DOPT_BUILD_BLADERF_SOURCE=ON -DOPT_BUILD_LIMESDR_SOURCE=ON -DOPT_BUILD_SDRPP_SERVER_SOURCE=ON

Alternatively, to enable all available modules for your distribution:

cmake .. -DCMAKE_BUILD_TYPE=Release -DOPT_OVERRIDE_BUILD_OPTIONS=ON

For macOS with ARM CPUs, add:

cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DUSE_BUNDLE_DEFAULTS=ON

Installing SDR++ Community Edition

To install SDR++ Community Edition run the following command in your build folder:

sudo make install

The installation will by default be /usr for packaging purpses, you can specify a custom directory with:

sudo make install DESTDIR=/usr/local

Building a .deb package

To build a .deb package, run:

make package

Building on OSX

Installing dependencies

brew tap pothosware/homebrew-pothos
brew install portaudio fftw glfw airspy airspyhf hackrf rtl-sdr libbladerf codec2 zstd autoconf automake libtool && brew install --HEAD volk

You may also want to install the limesuite package from pothos for LimeSDR support.

Building

mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DUSE_BUNDLE_DEFAULTS=ON
make -j4

Or, if you want to use MacPorts to install dependencies:

sudo port install fftw-3 +universal glfw +universal volk +universal zstd +universal autoconf automake libtool
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DUSE_BUNDLE_DEFAULTS=ON -DCMAKE_PREFIX_PATH=/opt/local
make

Using homebrew dependencies seems to work fine for most modules, but on Macs with Apple Silicon SoapySDR crashes SDR++ pretty hard...

Create a .app bundle

Note: This process is only available on macOS

First, build the project:

make -j8

Then, from the project root directory (not build directory), create the app bundle:

cd ..
./make_macos_bundle.sh build ./SDR++CE.app

This will create a SDR++CE.app bundle in your project root directory that you can launch with:

open SDR++CE.app

For detailed instructions, see MACOS_BUILD_INSTRUCTIONS.md.

Module List

Not all modules are built by default. I decided to disable the build of those with large dependencies or that are still in beta. Modules in beta are still included in releases for the most part but not enabled in the cmake file.

The signal_path module is not optional and always included.

Sources

Name Stage Dependencies Option Built by default
airspy_source Working libairspy OPT_BUILD_AIRSPY_SOURCE false
airspyhf_source Working libairspyhf OPT_BUILD_AIRSPYHF_SOURCE false
audio_source Working portaudio OPT_BUILD_AUDIO_SOURCE true
bladerf_source Working libbladeRF OPT_BUILD_BLADERF_SOURCE false
file_source Working - OPT_BUILD_FILE_SOURCE true
hackrf_source Working libhackrf OPT_BUILD_HACKRF_SOURCE false
hermes_source Working - OPT_BUILD_HERMES_SOURCE false
limesdr_source Working libLimeSuite OPT_BUILD_LIMESDR_SOURCE false
network_source Working - OPT_BUILD_NETWORK_SOURCE true
perseus_source Working libperseus-sdr OPT_BUILD_PERSEUS_SOURCE false
plutosdr_source Working libiio, libad9361 OPT_BUILD_PLUTOSDR_SOURCE false
rfspace_source Working - OPT_BUILD_RFSPACE_SOURCE false
rtl_sdr_source Working librtlsdr OPT_BUILD_RTL_SDR_SOURCE true
rtl_tcp_source Working - OPT_BUILD_RTL_TCP_SOURCE true
sdrplay_source Unfinished SDRplay API OPT_BUILD_SDRPLAY_SOURCE false
sdrpp_server_source Working - OPT_BUILD_SDRPP_SERVER_SOURCE true
soapy_source Working soapysdr OPT_BUILD_SOAPY_SOURCE false
spyserver_source Working - OPT_BUILD_SPYSERVER_SOURCE true
spectran_http_source Working - OPT_BUILD_SPECTRAN_HTTP_SOURCE false

Sinks

Name Stage Dependencies Option Built by default
audio_sink Working portaudio OPT_BUILD_AUDIO_SINK true
network_sink Working - OPT_BUILD_NETWORK_SINK true
new_portaudio_sink Beta portaudio OPT_BUILD_NEW_PORTAUDIO_SINK false

Decoders

Name Stage Dependencies Option Built by default
atv_decoder Unfinished - OPT_BUILD_ATV_DECODER false
falcon9_decoder Working ffplay OPT_BUILD_FALCON9_DECODER false
kg_sstv_decoder Working - OPT_BUILD_KG_SSTV_DECODER false
m17_decoder Working codec2 OPT_BUILD_M17_DECODER false
meteor_demodulator Working - OPT_BUILD_METEOR_DEMODULATOR true
pager_decoder Working - OPT_BUILD_PAGER_DECODER false
radio Working - OPT_BUILD_RADIO true
vor_receiver Beta - OPT_BUILD_VOR_RECEIVER false
weather_sat_decoder Working - OPT_BUILD_WEATHER_SAT_DECODER false

Misc

Name Stage Dependencies Option Built by default
discord_integration Working - OPT_BUILD_DISCORD_INTEGRATION false
frequency_manager Working - OPT_BUILD_FREQUENCY_MANAGER true
iq_exporter Working - OPT_BUILD_IQ_EXPORTER false
recorder Working - OPT_BUILD_RECORDER true
rigctl_client Working - OPT_BUILD_RIGCTL_CLIENT false
rigctl_server Working - OPT_BUILD_RIGCTL_SERVER false
scanner Working - OPT_BUILD_SCANNER true

Troubleshooting

First, please make sure you're running the latest automated build. If your issue is linked to a bug it is likely that is has already been fixed in later releases

"hash collision" error on Windows

You might see this error if you're using a 64 bit machine but didn't install the visual C++ redistributable x64 version.

"Illegal instruction" crash on startup

If SDR++ Community Edition crashes with an "Illegal instruction" error, this is due to your CPU being too old to support SIMD instructions that speed up SDR++. You can get around this by editing config.json (~/.config/sdrpp/config.json on Linux) and changing fastFFT to false and bufferSize to 262144.

This isn't great however as it will slow down SDR++ Community Edition quite significantly.

GUI stuck in "Initializing" state

This is usually caused by the graphics drivers not being properly installed. This can happen when using a headless/server version of Linux distributions. Install graphics drivers or enable headless mode by adding -s to the command line arguments.

"[$mod_name] Unknown command"

If you see this error, you're trying to use a feature that hasn't been implemented for the particular SDR you're using. Check the modules list above to see which modules support the feature you're trying to use.

You can switch to a different source using the dropdown menu in the source selection widget.

Audio crackling on Raspberry Pi

This is a CPU usage issue. The default buffer size is too small for the Pi's limited processing power. Edit config.json and change the bufferSize value to 4096000.

Noise when zooming in HackRF

The HackRF has the annoying tendency to have a DC offset spike. You can avoid this by activating the "Offset Tuning" option in the source settings.

Contributing to SDR++ Community Edition 🀝

We warmly welcome ALL contributors! Your ideas, improvements, and feedback help make SDR++ Community Edition better for everyone.

πŸš€ How to Contribute

Report issues or suggest features:

Code contributions:

  • New SDR devices: Create source plugins - our modular design makes this straightforward
  • Demodulators: Add to the radio module or create decoder modules
  • UI enhancements: We welcome both functional improvements and visual enhancements
  • Core features: Architectural improvements and new capabilities are always appreciated

🎨 UI & UX Contributions Welcome

Unlike restrictive projects, we embrace UI/UX improvements! Beautiful, intuitive interfaces make SDR more accessible to everyone.

Code quality:

  • Run clang-format on your changes for consistency
  • We'll help you with any formatting issues during review

Setting up the development environment

SDR++ Community Edition uses CMake for compilation and vcpkg for dependency management on Windows.

πŸ“š For comprehensive setup instructions, see our Development Setup Guide which covers all platforms with detailed instructions and troubleshooting.

On Windows

Install dependencies:

vcpkg/vcpkg install fftw3:x64-windows glfw3:x64-windows portaudio:x64-windows zstd:x64-windows libusb:x64-windows

On Linux

Install dependencies:

sudo apt install build-essential cmake git pkg-config libfftw3-dev libglfw3-dev libvolk2-dev libzstd-dev librtaudio-dev libusb-1.0-0-dev libjsoncpp-dev libcodec2-dev

Note: Some older distributions don't have libvolk2-dev. Use libvolk1-dev instead.

Cross platform building

SDR++ Community Edition uses CMake, which allows for easy cross-platform compilation. Some modules are platform-specific. For example, the "audio_sink" module uses the portaudio library, which may not be available on all systems.

You can easily disable unneeded modules using the build options described above.

How to create modules

πŸ“š For complete module development guidance, see our Module Development Guide with step-by-step tutorials, working examples, and best practices.

Quick start:

Traditional approach: To create a new module, start by copying the "demo_module" folder and rename it to whatever you like. You will need to edit the CMakeLists.txt to change the module name. The module name should be the name of the folder.

For guidance, check the existing modules and our comprehensive wiki documentation above.

πŸ—οΈ Core Development

Ready to dive deeper? Core contributions help shape the fundamental architecture and capabilities of SDR++ Community Edition.

πŸ“š Essential reading for core development:

Getting started with core development:

We welcome architectural improvements! This codebase has evolved over time, and fresh perspectives on design patterns, performance optimizations, and code organization are always valuable.

🌟 Other Ways to Contribute

Beyond code, there are many valuable ways to support SDR++ Community Edition:

πŸ“’ Community Support

  • Help fellow users in our GitHub Discussions
  • Share your projects and inspire others with your SDR applications
  • Write tutorials and documentation to help newcomers get started
  • Test new features and provide feedback on releases

🏒 Enterprise & Commercial Use

Companies integrating SDR++ Community Edition into their workflows are welcome to:

  • Sponsor feature development through our community-focused development model
  • Contribute specialized hardware support for your SDR devices
  • Share expertise through technical documentation and best practices

The Community Edition thrives through collective collaboration - every contribution, big or small, helps build a better SDR software ecosystem for everyone.


Welcome to SDR++ Community Edition - where every contribution matters! πŸš€


SDR++ Community Edition is based on the foundation of the original SDR++ project by Alexandre Rouma. This Community Edition exists to foster open collaboration and rapid feature development.

About

🎡 SDR++CE Community Edition - Advanced SDR software with MPX analysis, cross-platform support for RTL-SDR, HackRF, LimeSDR, AirSpy, PlutoSDR and more. Features real-time FM broadcasting analysis, frequency scanning, and spectrum visualization.

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