@@ -31,15 +31,15 @@ public enum AnimationError {
3131 }
3232
3333 /// <summary>
34- /// Plays the Animation with the given name on the given layer and with the given startTime,
35- /// if it isn't already playing and if it actually exist on the given Layer and Animator .
34+ /// Plays the animation with the given name on the given layer and with the given startTime,
35+ /// if it isn't already playing and if it actually exist on the given layer and animator .
3636 /// </summary>
37- /// <param name="animator">Animator we wan't to call the Animations on.</param>
38- /// <param name="newAnimation">Name of the Animation we wan't to play.</param>
39- /// <param name="delayTime">Time until we want to start the Animation .</param>
40- /// <param name="startTime">Time we want to start the Animation from.</param>
41- /// <param name="layer">Layer we find the given Animation Name on.</param>
42- /// <returns>AnimationError with all possible Error States of the function .</returns>
37+ /// <param name="animator">Animator we wan't to call the animations on.</param>
38+ /// <param name="newAnimation">Name of the animation we wan't to play.</param>
39+ /// <param name="delayTime">Time until we want to start the animation .</param>
40+ /// <param name="startTime">Time we want to start the animation from.</param>
41+ /// <param name="layer">Layer we find the given animation name on.</param>
42+ /// <returns>AnimationError, showing wheter and how playing the file failed .</returns>
4343 private AnimationError PlayAnimation ( Animator animator , string newAnimation , float delayTime = 0.0f , float startTime = 0.0f , int layer = 0 ) {
4444 AnimationError message = AnimationError . OK ;
4545
@@ -75,11 +75,11 @@ private AnimationError PlayAnimation(Animator animator, string newAnimation, fl
7575 }
7676
7777 /// <summary>
78- /// Check if the given Animator acutally contains the given AnimationClip .
78+ /// Check if the given animator acutally contains the given animationClip .
7979 /// </summary>
8080 /// <param name="animator">Animator component to get all animationclips from.</param>
8181 /// <param name="newAnimation">Animation Name we want to check for.</param>
82- /// <returns>Boolean that is true if any clips in the given Animator have the given name.</returns>
82+ /// <returns>Wheter any clips in the given animator have the given name.</returns>
8383 private bool AnimationExists ( Animator animator , string newAnimation ) {
8484 // Fetch all Animations from the given Animator.
8585 AnimationClip [ ] allclips = animator . runtimeAnimatorController . animationClips ;
@@ -89,7 +89,7 @@ private bool AnimationExists(Animator animator, string newAnimation) {
8989 }
9090
9191 /// <summary>
92- /// Get the Length of the Animation that is playing currently on the given Animator in the given Layer.
92+ /// Get the length of the animation that is playing currently on the given animator in the given Layer.
9393 /// </summary>
9494 /// <param name="animator">Animator component to get all animationclips from.</param>
9595 /// <param name="layer">Layer we find the currently playing Animation on.</param>
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