v0.2.1
Pre-release
Pre-release
Summary:
Mainly a tidying up update, added new ways of snapping entities to the ground and some improvements to collections
Additions:
Methods
- Added
ESE_Entities.SnapToGround()
- Added
ESE_Entities.SnapAndOrientToGround()
- Added
ESE_Queue.PrintRaw()
- Added
ESE_Stack.PrintRaw()
- Added
ESE_DynamicQueue.PrintRaw()
- Added
ESE_DynamicStack.PrintRaw()
Tweaked:
Methods
ESE_Entities.EnableCollisions()
&ESE_Entities.DisableCollisions()
now both have anapplyToChildren
parameter for also updating the collisions on all children in the hierarchy under the entity.ESE.Init()
now prints information on the currently active#define
statements enabled in the ESE config.
Files
ESE_Queue.c
,ESE_Stack.c
,ESE_DynamicQueue.c
,ESE_DynamicStack.c
all moved toscripts/Game/Collections
scripts/Game/Global
removed