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v0.2.1

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@NarcoMarshDev NarcoMarshDev released this 22 Oct 17:00
· 11 commits to master since this release

Summary:

Mainly a tidying up update, added new ways of snapping entities to the ground and some improvements to collections

Additions:

Methods

  • Added ESE_Entities.SnapToGround()
  • Added ESE_Entities.SnapAndOrientToGround()
  • Added ESE_Queue.PrintRaw()
  • Added ESE_Stack.PrintRaw()
  • Added ESE_DynamicQueue.PrintRaw()
  • Added ESE_DynamicStack.PrintRaw()

Tweaked:

Methods

  • ESE_Entities.EnableCollisions() & ESE_Entities.DisableCollisions() now both have an applyToChildren parameter for also updating the collisions on all children in the hierarchy under the entity.
  • ESE.Init() now prints information on the currently active #define statements enabled in the ESE config.

Files

  • ESE_Queue.c, ESE_Stack.c, ESE_DynamicQueue.c, ESE_DynamicStack.c all moved to scripts/Game/Collections
  • scripts/Game/Global removed