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@adityacosmos24 adityacosmos24 commented Oct 29, 2025

🎵 Music Player Application - Design Patterns Implementation

📋 Overview

This PR introduces a comprehensive Music Player application that demonstrates multiple design patterns in C++. The application provides a complete music playback system with playlist management, multiple playback strategies, and device abstraction.

✨ Features

Core Functionality

  • Song Library Management: Create and manage a collection of songs with metadata (title, artist, file path)
  • Playlist Management: Create playlists and add/remove songs dynamically
  • Multiple Playback Strategies: Sequential, Random, and Custom Queue playback modes
  • Device Support: Bluetooth, Wired, and Headphone audio output devices
  • Playback Controls: Play, pause, next, previous, and queue management

Demo Scenarios

  • Single song playback with pause/resume functionality
  • Sequential playlist playback
  • Random playlist playback
  • Custom queue management with song prioritization
  • Previous track navigation

🏗️ Architecture & Design Patterns

1. Singleton Pattern

  • MusicPlayerFacade: Central orchestrator for the music player
  • MusicPlayerApplication: High-level application controller
  • DeviceManager, PlaylistManager, StrategyManager: Resource managers

2. Strategy Pattern

  • PlayStrategy interface with concrete implementations:
    • SequentialPlayStrategy: Plays songs in playlist order
    • RandomPlayStrategy: Plays songs in random order
    • CustomQueueStrategy: Allows custom song queuing

3. Adapter Pattern

  • IAudioOutputDevice interface with device adapters:
    • BluetoothSpeakerAdapter
    • WiredSpeakerAdapter
    • HeadphonesAdapter

4. Factory Pattern

  • DeviceFactory: Creates appropriate audio output device instances based on device type

5. Facade Pattern

  • MusicPlayerFacade: Provides simplified interface to complex subsystem of managers and strategies

6. Manager Pattern

  • DeviceManager: Handles audio device connections and management
  • PlaylistManager: Manages playlist creation and song associations
  • StrategyManager: Manages playback strategy selection and instantiation

📁 Project Structure

MusicPlayerApplication/
├── main.cpp / Main.java              # Entry point and demo runner
├── MusicPlayerFacade                 # Facade orchestrator
├── MusicPlayerApplication            # High-level application controller
├── core/
│   └── AudioEngine                   # Playback engine
├── models/
│   ├── Song                          # Song data model
│   └── Playlist                      # Playlist data model
├── strategies/
│   ├── PlayStrategy                  # Strategy interface
│   ├── SequentialPlayStrategy        # Sequential playback
│   ├── RandomPlayStrategy            # Random playback
│   └── CustomQueueStrategy           # Custom queue playback
├── device/
│   ├── IAudioOutputDevice            # Device interface
│   ├── BluetoothSpeakerAdapter       # Bluetooth device adapter
│   ├── WiredSpeakerAdapter           # Wired device adapter
│   └── HeadphonesAdapter             # Headphone adapter
├── managers/
│   ├── DeviceManager                 # Device management
│   ├── PlaylistManager               # Playlist management
│   └── StrategyManager               # Strategy management
├── factories/
│   └── DeviceFactory                 # Device creation factory
└── external/
    ├── BluetoothSpeakerAPI           # External Bluetooth API
    ├── WiredSpeakerAPI               # External Wired API
    └── HeadphonesAPI                 # External Headphone API

🚀 Getting Started

Prerequisites

  • C++11 compatible compiler (g++, clang++, MSVC)
  • Java 8+ (for Java implementation)

Compilation & Execution

C++ Version

cd "CPP_Mini_Projects/src/Music_Player_Application"
./compile.bat

🎯 Demo Output

The application demonstrates various playback scenarios:

  • Single Song Playback: Play/pause individual songs
  • Sequential Playback: Play entire playlist in order
  • Random Playback: Play playlist songs in random order
  • Custom Queue: Queue specific songs for next playback
  • Navigation: Previous track functionality

🔧 Technical Highlights

Error Handling

  • Comprehensive exception handling for device connection failures
  • Validation for playlist operations and song management
  • Graceful handling of invalid operations

Extensibility

  • Easy addition of new playback strategies
  • Simple integration of new audio device types
  • Modular design allows independent testing of components

Code Quality

  • Clean separation of concerns
  • Interface-based design for testability
  • Consistent naming conventions and documentation

📊 Design Pattern Benefits

  1. Maintainability: Clear separation of concerns makes code easy to modify
  2. Extensibility: New strategies and devices can be added without changing existing code
  3. Testability: Interface-based design enables easy unit testing
  4. Reusability: Components can be reused across different contexts
  5. Flexibility: Runtime strategy selection allows dynamic behavior changes

🎵 Sample Usage

// Create application instance
auto app = MusicPlayerApplication::getInstance();

// Add songs to library
app->createSongInLibrary("Song Title", "Artist", "/path/to/song.mp3");

// Create playlist
app->createPlaylist("My Playlist");
app->addSongToPlaylist("My Playlist", "Song Title");

// Connect device and set strategy
app->connectAudioDevice(DeviceType::BLUETOOTH);
app->selectPlayStrategy(PlayStrategyType::SEQUENTIAL);

// Play music
app->loadPlaylist("My Playlist");
app->playAllTracksInPlaylist();

This implementation serves as an excellent example of how multiple design patterns can work together to create a robust, maintainable, and extensible software system.

closess issue- #34

@prajwal3114 prajwal3114 merged commit 82266bf into OPCODE-Open-Spring-Fest:main Oct 29, 2025
4 of 8 checks passed
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