This project is not really accepting new features without a very strong use
case. The primary consumer of this repo has been
coreaudio-rs
however
coreaudio-rs
has moved to use objc2
generated
bindings. In the nearly 6
years that @simlay has been maintaining this repo, the majority of these PRs
have been bindgen updates and build issues with Xcode/macOS updating clang.
@simlay will accept PRs for fixes of the build should an Xcode/macOS update break things.
Raw bindings to Apple's Core Audio API for macos and iOS generated using rust-bindgen. coreaudio-rs is an attempt at offering a higher level API around this crate.
Rust Cross has a good explanation of how cross-compiling Rust works in general. While the author of Rust Cross advises against it, it is perfectly possible to cross-compile Rust for MacOS on Linux. OSXCross can be used to create a compiler toolchain that can compile for MacOS on Linux.
When cross-compiling for MacOS on Linux there are two environment variables that are used to configure how coreaudio-sys
finds the required headers and libraries. The following examples assume that you have OSXCross installed at /build/osxcross
.
This tell coreaudio-sys
where to find the MacOS SDK:
export COREAUDIO_SDK_PATH=/build/osxcross/target/SDK/MacOSX10.11.sdk