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Adding PPSSPP as ported emulation core for Sony PSP #4284
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Still no luck with getting it to work on Chromebook Linux subsystem.. Any ideas? Sorry if I'm being a burden.. |
The .so was built with GLIBC version 2.42 so if yours is lower you (or someone else) will have to rebuild. I don't have a system with lower GLIBC right now so I can't do it. |
Finally got it to work! I updated debian 12 to 13. Tested midnight club 3 and its a black screen... And input seems to do nothing... I did configure the controls, but even though input osd is showing, its not really applying to the game. |
> Tested midnight club 3 and its a black screen... Edit: Yes, input works otherwise I'd point that out as an issue. No idea what you're doing wrong. |
Is input working for you spikestuff in the latest build? |
Remove Right Analog.
Tried again with latest build and input still doesn't register on Linux. In the osd, inputs still show. And L and R show up as !. But they don't apply to the game. Tested star wars battlefront 2, the 3rd birthday, among others. |
# music problem where every attempted fix has reduced compatibility with other games | ||
# * Enable "unsafe" performance optimizations that some games can tolerate and | ||
# others cannot. We do not currently have any of those. | ||
# * This file is only for VR (virtual reality). For non-VR purposes, use compat.ini. |
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???
Updates over here: can confirm the input issue is Linux only. I used wine to test input and it works there. Despite L and R showing as !, it still registers. Midnight club la remix has a black screen too and that game is less than 600 mb. So I don't think file size is the issue here. Also, is there a way to map analog controls to keyboard inputs? Like 'I' key is analog up? And 'L' key is analog left and so forth? My gamepad controller doesn't work... |
Just linking Part 2 & 3. Part 1 is essentially "done" it's just the larger filesize issue, which, whatever.
I'm making this as the unique post, as this doesn't make sense to things that we're aware of, because BizHawk freezes in this instance, and the only logical reasonings is the missing text, but as we established games still work... right? Exit (USA/Europe) locks up failing to display the tutorial text, as what's below is what we should be getting. Exit (Japan/Korea) locks up just before that... displaying the level text instead, again this is what we should be getting. But what I gathered from an RTA run from 5 years ago. Is that this shouldn't prevent the game from running. Theoretically, Hawk shouldn't have this issue. But it unexpectedly locks up instead. Next is Mercury Meltdown (USA/Europe). |
should probably be fixed properly upstream oh and someone else rebuild linux kthx
great ! now go for gamedb . |
Adding https://github.com/TASEmulators/ppsspp/tree/ported as new ported core in Bizhawk
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