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@Stubbjax Stubbjax commented Nov 3, 2025

This change prevents repairing Chinooks and Helixes from taking off after repairing completes when there are passengers waiting to board or exit.

Before

The Chinook takes off after healing completes even though passengers intend to board

IGNORE_PASSENGERS.mp4

After

The Chinook stays landed after healing completes as passengers intend to board

AWAIT_PASSENGERS.mp4

@Stubbjax Stubbjax self-assigned this Nov 3, 2025
@Stubbjax Stubbjax added AI Is AI related Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker Gen Relates to Generals ZH Relates to Zero Hour NoRetail This fix or change is not applicable with Retail game compatibility labels Nov 3, 2025
@Skyaero42
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What is the difference between this en #1762?

@Stubbjax
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Stubbjax commented Nov 3, 2025

What is the difference between this en #1762?

There are two separate cases in the retail game when a repairing Chinook or Helix will lift off:

1: Repairing has finished → lift off even if passengers intend to exit or board (fixed by #1787)
2: Passengers have evacuated → lift off even if healing is not finished (fixed by #1762)

@Skyaero42 Skyaero42 added Fix Is fixing something, but is not user facing and removed Bug Something is not working right, typically is user facing labels Nov 3, 2025
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Nice improvement!

  • Tested and works as described.
  • Tested that the RETAIL_COMPATIBLE_CRC guard is used correctly. Normal build does not mismatch against retail.
  • Also verified it works for Helix.
  • The code looks good.

@Skyaero42 Skyaero42 added the Approved Pull Request was approved label Nov 3, 2025
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AI Is AI related Approved Pull Request was approved Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour

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