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Description

This fixes ValveSoftware/Source-1-Games#7745.
Adds some checks from other trigger based projectiles to CTFProjectile_Arrow::ArrowTouch to prevent processing of bounding box collisions if the arrow did not actually touch the model.

return;
}

CTFMerasmusTrickOrTreatProp *pMerasmusProp = dynamic_cast< CTFMerasmusTrickOrTreatProp* >( pOther );
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This is unreadable and I think its the wrong approach to solving the issue, the arrow should be do proper collision tests against the entity rather than ignoring it

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[TF2] [MVM] Projectile Penetration collides with func_brushes

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